Profile of What Doth Life?!
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Register Time: 12 Jun 2013, 05:44 AM
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United States
Timezone: America/Los_Angeles
Register Time: 12 Jun 2013, 05:44 AM
Residence:
United StatesNationality:
United StatesTimezone: America/Los_Angeles
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Post History of What Doth Life?!
Thread: Does "Ramming Speed!" doctrine work for T34/85?25 Jun 2013, 08:10 AM
Irrelevant. Thank you, come again. In: COH2 Gameplay |
Thread: 704% efficiency T7025 Jun 2013, 08:08 AM
Ug double post In: Replays |
Thread: 704% efficiency T7025 Jun 2013, 08:02 AM
Here's a game where the Ostheer player had a sniper opening and intelligently staggered a second sniper (Germans should be more reactive than what I'm coming up against IMO) when he saw how fast I put out three Maxims. Unfortunately for him that's part of my build order/plan to draw out mortars, snipers or scout cars as I put out a T70 at 8:00. Other than two or three times where my T70 idled you may notice I love this little monster. It may be OP right now due to a combination of relentless rate of fire, insane move speed, wonderful accuracy, default non-vet self-repair as well as the awesome recon mode doubling vision I used throughout the match to get more accurate hits with the real work-horse of this build: HM-38 120MM mortars. This build has almost no need for munitions other than upgrading Guards Rifles with DP-28's which makes it ideal for this map since there are so many awesome spots for AT mines. Also check out my cute little Conscript micro at 4:00 at the center of the map avoiding the MG in the church (which goes down to like 3 shells from the 120mm by the way XD) The two main things I noticed to work on next match were T70 idle times and fitting the Medic upgrade in at my base earlier. I feel like making a second sniper was actually a good choice by him but I would have liked to see a mortar as well since he had snipers to spot. Their counter-barrage at vet 1 seems awesome. In: Replays |
Thread: Does "Ramming Speed!" doctrine work for T34/85?25 Jun 2013, 05:06 AM
Increases T34/76 ramming range by 5%, I'm curious if this applies to the T34/85 as well. In: COH2 Gameplay |
Thread: Guard Motor Ownage25 Jun 2013, 03:52 AM
Oh awesome this is the first time I've been cast! Thank you. I have been playing since closed beta started but otherwise I am a total noob to COH. Watching this cast I was proud of my ability to seize map control in the shape of a lobster claw at 4:45. then the Southeast engineer dancing happens for some sweet map control battles. Notice his Mg42 barely killed a single model the whole match ![]() At 8:42 my retreating Maxim is a lucky bastard! At 10:08 I kept my cool rather than my usual cowering, screaming and reatreating against vehicles and just let the Maxim do it's dirty work against those light vehicles. In: Replays |
Thread: This revenue system will make the game better. I believe.25 Jun 2013, 03:05 AM
I understand what you're saying and I am doubtfully optimistic that is will become true. In: Lobby |
Thread: Relic Studios Live Stream24 Jun 2013, 18:55 PM
Where can we get COH2 shirts? In: Lobby |
Thread: COH2 Full version working for me24 Jun 2013, 17:52 PM
Unfortunately my pre-load completed and I can't play beta anymore. I stayed home instead of going camping today just to play some more too X( In: Lobby |
Thread: Penal Battalion Build Part 1 24 Jun 2013, 17:46 PM
I feel like the manpower cost for Penal is a bit high. They seem to melt in the face of fire compared to Conscripts. In: Replays |
Thread: Penal Battalion Build Part 1 24 Jun 2013, 07:08 AM
Sorry for posting without watching but I'm finding Penal Battalion to be VERY squishy and, while they have some good dps, they die to EVERYTHING and their satchel is si hard to use effectively. In: Replays |
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Latest replays uploaded by What Doth Life?!
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Mobile Defense Axis "Mechanized" vs. The Red Terrorby: What Doth Life?! map: Einhoven Country1-1,226
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