
At 2:40 I make a 2nd Combat Engineer to get the tier 2 Special Weapons building out but the moment my Conscripts see the watchtower being captured I know I want to put up a fight there so I instantly cancel the CE and upgrade the Field Infirmary to heal the inevitable damage from that engagement.
At this point I sacrifice some micro with my Conscripts and lose a few models in favor of getting tier 2 down the moment I had 240 manpower.
We're trying to conserve fuel in this build so I'm not going to get another Conscript upgrade. Instead I spend 60 munitions to upgrade my CE with a ROKS-3 flamethrower to help as a force multiplier to help push back in the center without wasting precious fuel or manpower on Molotovs or another Conscript.
If I had somehow taken the center at this point I would spend the munitions on mines at the chokes instead to fend off armor. And maybe even skip Field Infirmary to have fuel to get T3 out even faster.
At 4:40 I see the opponent capping a territory point and I immediately fan out my troops to yellow cover. Do this to reduce incoming splash damage and to improve your sight radius in many directions while simultaneously concealing your troops.
I normally go Maxim first but mortars are so good on blizzard maps and I wanted to get the MG42 out of the watchtower without taking casualties. Lucky for me my opponent also built one and Soviet mortars outperform them for sure.
At 10:15 I land a perfect blind mortar hit and my Recon Overflight let's me see everything. Around 14:00 I start using the vet 1 precision strike with the mortar to concentrate damage on the infantry then the mortar halftrack. My T70 does some sweet ice-skating, farms some anti-tank kills for his bulletin and it's over just like that.