Profile of What Doth Life?!
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Register Time: 12 Jun 2013, 05:44 AM
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Register Time: 12 Jun 2013, 05:44 AM
Residence:
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United StatesTimezone: America/Los_Angeles
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Post History of What Doth Life?!
Thread: Blitzkrieg Needs to Overheat 8 Feb 2014, 02:41 AM
How about making Blitzkrieg like Oorah! so you can't fire while on the move if it's active. In: COH2 Balance |
Thread: COH2 Fan Art6 Feb 2014, 22:05 PM
In: Lobby |
Thread: Replay Manager6 Feb 2014, 07:43 AM
I just downloaded this and it is really nice! Highly detailed and easy to use +1 In: Lobby |
Thread: Mortar Differences6 Feb 2014, 02:51 AM
I'm sorry if I was being rude and I'm totally prepared to eat my hat on this. I lump "auto-fire" in with attack ground as I always figured those two were identical in accuracy. The major difference when using attack ground is specifying your target instead of letting the mortar target whatever it wants to on the battlefield. In my experience, microing and attacking ground on a static unit that isn't obscured by true-sight is much more accurate than barraging. This is not discounting barrage and smoke barrage in the slightest as both are effective. In: Lobby |
Thread: Guards as Anti Infantry5 Feb 2014, 07:57 AM
Guards are defensive with good range and the ability to destroy cover with their PTRS rifles while Shocks are offensive with smoke grenades and higher dps on the move. Guards support Maxims and AT-guns and help nullify offensive pushes while also soft-countering flanking light and medium vehicles. Shocks pair well with snipers and mortars with their mobility and dps to force retreats and bleed models. Of course you can play with them however you like but these seem to be the intended uses. |
Thread: Mortar Differences5 Feb 2014, 07:39 AM
As mentioned, a rule of thumb for Mortars (and other indirect fire): More accurate at closer ranges, less accurate in the fog of war. The 120mm mortar with a max range barrage into the fog of war is incredibly inaccurate. At short range with vision, it is very accurate and devastating. This applies to all indirect fire. I'm confused by you giving advice then not knowing if this is true or not :/ Yes, it is confirmed. In: Lobby |
Thread: Mortar Differences4 Feb 2014, 23:26 PM
So I played this game to demonstrate some sandbag placement but if you're wanting to learn some things about mortar usage I think you will enjoy watching it. Some key points are that the mortar is typically an aggressive tool rather than a defensive one. MG's get suppression to stop advances while mortars bleed models and wipe squads. Keep moving frequently between barrages to avoid getting flanked. Don't be afraid to hit the "stop" hotkey during a barrage to soft-retreat or to attack ground on an enemy for more precision. You can take out light vehicles with mortars using attack ground and I've even finished off a medium tank once or twice. Use shift-queuing to barrage a spot then displace your mortar to free up micro for your other units. Use the scout cars, or in this case T70 recon mode, to grant vision deep in enemy territory for greater mortar accuracy. And as you will see my opponent continuously friendly-fire his own men, always be aware of where your shots are firing. Cheers! In: Lobby |
Thread: Soviet Sandbag Placement Tips4 Feb 2014, 15:15 PM
Placing sandbags is a good way to waste precious time. Especially during early game. Here is a match I just played featuring early and mid game sandbag use to show that this is not true. With simple timing you can place sandbags while capping. In: Strategy Desk |
Thread: Soviet sandbag placement4 Feb 2014, 15:13 PM
After some discussion in this thread I decided to show how little time can be wasted with early sandbag placement. You can see how putting them at the edge of vp's and on your side of hedges and fences can deny their benefits to your opponent. In the mid game I set up some more staggered bags at the middle vp to "shoot-n-scoot" my cloaked Zis guns. Neither of us is an amazing player by any means and this match is drawn out but there ends up being some nasty armor battles including multiple Tigers, Panthers, three vet 3 Zis and an ISU-152. M5 as a counter to strafe is also showcased here. In: Replays |
Thread: Mortar Differences4 Feb 2014, 07:52 AM
Auto-fire and attack ground are more accurate than the barrage but barrage has a higher fire-rate. Use attack ground to pinpoint weapons teams and even individual models like a gren with lmg42 or an engineer with a flamethrower or when attacking buildings and use barrage when you don't have vision because of the fog of war or you are trying to saturate a VP etc. Indirect fire is more accurate the closer you are to the target in this game so be aggressive and use other units to gain vision for your mortars. Smoke can also be clutch against Mg's and on points you are trying to cap. In: Lobby |
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Mobile Defense Axis "Mechanized" vs. The Red Terrorby: What Doth Life?! map: Einhoven Country1-1,112
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