Profile of What Doth Life?!
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Register Time: 12 Jun 2013, 05:44 AM
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Register Time: 12 Jun 2013, 05:44 AM
Residence:
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Post History of What Doth Life?!
Thread: HOLY POTATOES !!! patch 3/2528 Mar 2014, 00:23 AM
Maybe it's not possible but, I really think Snipers should still be able to garrison vehicles just not be able to fire from them. It makes no sense to not be able to transport your sniper across the battlefield. In: COH2 Gameplay |
Thread: Remapping the "R" key is buggy27 Mar 2014, 22:13 PM
Hey there I'm a lefty (boo, hiss!) and have been remapping to the Keypad using Autohotkey for ergonomic purposes. when remapping R (retreat) I have noticed it is buggy. Units will call out "Fallback" and "retreeeat!" and about 1/10 times will actually retreat. The rest of the time they don't retreat or have a 2-6 second delay in retreating. The same thing happens remapping "W" for hold ground. Units will say "stopping" and just keep walking. This happens whether I am mapping R to the keypad or to any other key (I used P as a test.) I also noticed this doesn't affect Reverse with vehicles and AT guns and rempapping to my mouse thumb buttons has no issues. this is a bit baffling since "Q" attack always works flawlessly, binding my base buildings to keys has no issues etc. So far it's only hold ground and retreat (two of the most used commands :/) that are being naughty. In: COH2 Bugs |
Thread: Autohotkey remapping issues27 Mar 2014, 21:39 PM
Mods please close I put this in the wrong forum. In: COH2 Gameplay |
Thread: THE PROBLEM WITH THE COVER SYSTEM27 Mar 2014, 19:59 PM
Bucker's "tone" in all of his posts makes me not want to read anything he writes. Venomous and childishly rage-filled. In: COH2 Balance |
Thread: Sandbags!26 Mar 2014, 23:45 PM
Sandbags take less time to construct than capping a point does. Setting them up at every point you cap in the first couple of minutes can make some great spots for your snipers or Maxims to stay protected. Also sandbag build time has already been reduced before. I personally wouldn't mind it happening again but I don't really think it's needed. In: Lobby |
Thread: HOLY POTATOES !!! patch 3/2525 Mar 2014, 19:30 PM
More time for axis for get 222 in the T-2.... Well thought out and constructive criticism! Kappa In: COH2 Gameplay |
Thread: HOLY POTATOES !!! patch 3/2525 Mar 2014, 18:52 PM
I have concern about anti tank grenade. The rage was reduced from 50 to 20, meaning that kiting with German tank is even more easy now. You just keep it at medium rage and backing up all the time while upper mg will shred consqript squad into pieces. Make sure to read carefully. Barrage was in no way altered. The template for barrages now scales to give a visual representation of how much scatter will occur based on range. This is a boon to the user not a nerf or hindrance. In: COH2 Gameplay |
Thread: Elefant is just a bitch to micro24 Mar 2014, 16:38 PM
Put hold fire on EVERY unit in the game. Seriously. In: COH2 Gameplay |
Thread: Snipers19 Mar 2014, 18:40 PM
" Ambush Camouflage has its issues but with grens you can faust M3's and pounce on snipers from cover." Camo isn't very consistent but it has been improved a bit in the last patch. Now each individual that enter cover goes camo instead of needing the whole unit in cover. In: COH2 Balance |
Thread: WW2 Daily Pic17 Mar 2014, 05:57 AM
This is the best thread ever. In: The Library |
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Mobile Defense Axis "Mechanized" vs. The Red Terrorby: What Doth Life?! map: Einhoven Country1-1,147
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