If you remove blitz then i demand a decent vet 1 bonus for ostheer infantry and get rid of the useless medkit.
I know I'm off topic but... I... must...
Try this ability on a wounded Ostheer sniper. It's super effective.
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Thread: Do Tigers really need Blitzkrieg?20 Aug 2014, 01:23 AM
If you remove blitz then i demand a decent vet 1 bonus for ostheer infantry and get rid of the useless medkit. I know I'm off topic but... I... must... Try this ability on a wounded Ostheer sniper. It's super effective. In: COH2 Balance |
Thread: 7+ Howitzers on the field at once19 Aug 2014, 08:07 AM
Ahh another match on "the Bean." This map is WAY too small for 4v4 obviously. This is the most Howitzers I have ever seen in one match. when you lose one let your teammate re-man it so you can keep making more XD. Special shout out to the most dedicated Stug push of all time as well. In: Replays |
Thread: Relic please stop hiding stats from us (bulletins)18 Aug 2014, 21:51 PM
How about... reducing the amount of overall commanders and making things like PPSH, G43, Mark Target, Panzer Tactician etc... bulletins instead? In: COH2 Gameplay |
Thread: Relic please stop hiding stats from us (bulletins)18 Aug 2014, 20:15 PM
The popup for exp values you see is command exp. What units receive is entirely different from that, though higher values of command exp generally mean higher amount of exp per damage dealt to that unit as well. This is my main issue. There is no way for me or any other average coh2 enthusiast to have any idea how this works without delving into hidden statistics. I want to see this information in-game somewhere. So great, conscripts grant me 40 command xp... out of a total of how much now? who knows... when you mouse over your cp it doesn't say anything. These numbers are completely arbitrary without any reference for the player. I think they should just remove all stat bonuses from bulletins entirely. They don't do anything significant anyway. Agree 100%. It was clear from the get-go that bulletins were a vessel for putting in cool blurbs and historical facts about the units and I like that. What I don't like is the focus on the warspoils system and Relic getting feedback from the players for bulletins when we don't even know if most of them are functional or not and when they are they have such a negligible affect on the game. In: COH2 Gameplay |
Thread: Rifleman is not op vs okw?18 Aug 2014, 19:49 PM
Sturmpios can straight up wipe rifle squads in the early game when handled properly and of course the Kubelwagon can do decent as well. I was playing a 2v2 with a friend on Crossing in the Woods and within the first couple of minutes he had 20 kills on his Sturm against a mixed allies team. In: COH2 Balance |
Thread: Relic please stop hiding stats from us (bulletins)18 Aug 2014, 19:44 PM
Do all types of bulletins stack? (obviously some do based on testing) Do 10% exp bulletins actually work? (killing a conscript kill nets 40 exp regardless of bulletins) Do you know that some bulletins aren't working? (tested one and two Sturmtiger 5% reload bulletins with zero effect) Why do super heavy and expensive call-ins have 10% faster cooldown bulletins? (120mm, T34/85, isu-152) I figured this would go away with WFA but Jagd Tiger has this bulletin. Is this a move to troll players or were you guys calling in two Jagd Tigers in testing? With the amount of focus that has been put on the war spoils and drop system since WFA I have to wonder if resources are being wasted on a feature that many times isn't even functional. What I would like to see is actual statistics on the Army Customizer page showing precisely how much your units are being affected by bulletins. 5% faster top speed on Panther bulletin? Show the old top speed value next to the new top speed value (you know, like any other game in the universe would) If not then please just stop working on bulletins at all and focus on balance. Thank you. In: COH2 Gameplay |
Thread: M8 Scott HMC18 Aug 2014, 09:02 AM
For indirect fire it's pretty iffy. Long barrage cooldown. Bad splash for the travel time of indirect fire. Utterly garbage range! What use is an indirect fire unit that cannot counter Pak40s? The Pak40 has the same range as the M8A1 and two-shots it. But the Scott can fire on the Pak from behind shot blockers, even flush up against a building. In: COH2 Balance |
Thread: MG Facing Backwards bug?18 Aug 2014, 00:11 AM
It's been mentioned many times in threads already with no hotfix. In: COH2 Bugs |
Thread: Where do you get the stat change of vet?17 Aug 2014, 19:13 PM
Soviet and Ostheer veterancy guide. In: COH2 Gameplay |
Thread: Please give the Flak HT some love17 Aug 2014, 02:41 AM
Despite my grief for the OP I do think the OKW HT could use a bit of a health and/or armour buff. In: COH2 Gameplay |
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