maybe you didn't understand the aim of this mod, make coh 2 a bit less RNG and a bit more based on skill.
There are thousands of other blob counters (the main one is MG), you don t need a 13 CP Tiger to kill a blob.
But i see on your playercard that you are a 4 vs 4 player, so i guess your review doesn't even count.
bud. If you look at the bottom of my player card it explicitly says "most played faction Wehrmacht 2v2 Randoms". Im currently top 5 for ostheer 2v2, top 10 for brits 2v2, top 10 axis AT etc. Read all the player card if you wanna judge it.
Mg doesnt counter blobs in the late game when there are yellow craters everywhere giving all infantry an additional -25% Received accuracy on top of there vet bonuses. Ostheer relies most on their tanks to deal with enemy infantry. Limiting the amount of kills per shot should be based around what tank is firing and what its firing against. For example, soviets have 6 man squads which mean at most a tank can take it down in 3 shots with each shot taking out 33% of the squad. On the other hand, a t34 shooting at a gren squad kills 2 models per shot but since grens are only 4 man squads, t34s only need 2 shots to wipe them instead of 3. This is an indirect buff to the allies and they certainly dont need more buffs in the current meta.