
Profile of Marcus2389
General Information
Email: znephf7834(vho)tznvy.pbz
Register Time: 18 Nov 2012, 15:19 PM
Last Visit Time: 4 Jun 2025, 03:55 AM
Broadcast: https://www.twitch.tv/Marcus2389
Website: http://www.coh2.org/
Facebook: https://www.facebook.com/Marcus2389
Twitter: https://twitter.com/Marcus2389
Youtube: http://www.youtube.com/user/TheMarcus2389
Xfire: Marcus2389
Steam: 76561197993886489
Birthday: 1989-03-02
Residence:
Italy
Nationality:
Italy
Timezone: Europe/Rome
Game Name: Marcus2389
Email: znephf7834(vho)tznvy.pbz
Register Time: 18 Nov 2012, 15:19 PM
Last Visit Time: 4 Jun 2025, 03:55 AM
Broadcast: https://www.twitch.tv/Marcus2389
Website: http://www.coh2.org/
Facebook: https://www.facebook.com/Marcus2389
Twitter: https://twitter.com/Marcus2389
Youtube: http://www.youtube.com/user/TheMarcus2389
Xfire: Marcus2389
Steam: 76561197993886489
Birthday: 1989-03-02
Residence:
ItalyNationality:
ItalyTimezone: Europe/Rome
Game Name: Marcus2389
Signature
Playercard of Marcus2389 | ||||||||||||||||||||
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Post History of Marcus2389
Thread: TFN outtakes/bloopers27 Oct 2014, 09:17 AM
Ahah was fun ![]() In: Scrap Yard |
Thread: Let me clear up some things about Relic and AA24 Oct 2014, 12:24 PM
Hello world ![]() In: Lobby |
Thread: Notifications and Subscriptions System24 Oct 2014, 09:24 AM
Yep, done it too Thanks Janne ![]() In: Site Feedback |
Thread: HMG does it even work?24 Oct 2014, 08:11 AM
Did you play it in the COH2 Beta? It got greatly improved in its behaviour/reactivity ![]() |
Thread: Relic COH2 MM face ...24 Oct 2014, 07:42 AM
Hi, Let me answer you. Peter Qumsieh is a Relic developer who generally focuses his attention on balance/design for COH2. He is not, in any way, responsible for the matchmaking system of COH2. He studied many things outside videogame design (which he studied, despite what's written on Linkedin). He is definitely not considered "the one who killed the game" and whoever said so was very unrespectful towards him since he brought many improvements to the game (like the weapon profiles redesign being the most noticeable). We have a very strong moderation towards people that offend Relic Entertainment here because we respect them besides the choices they make on the game. That said, your post, the way it's written, sounds a lot like you are looking for someone to consider responsible for the matchmaking system and you are directly and indirectly questioning his value as developer just because he attended a film business school (where, just FYI, he studied Videogames Design). You can realize by yourself the reason this thread got locked and will stay locked, because the sense of your thread is very very ambiguous and it makes a Relic developer appear: a) Like the cause of a problem b) Like an incompetent developer due to his past preparation Hence, thread locked. ![]() In: COH2 Gameplay |
Thread: just answering Von Kluge ...24 Oct 2014, 07:32 AM
I am going to close this thread now but please send me a PM in private and we can discuss about this as much as you want. In: Site Feedback |
Thread: just answering Von Kluge ...24 Oct 2014, 07:31 AM
Censorship level is horrible here guys btw. There is no censorship level here, you have clearly not been around enough to see that. The only reason moderators take actions is to keep the order and avoid that certain discussions/topics that are especially sensible for some people get out of hands. We have a very, very, very soft moderation and if you use such bold words being registered from less than a month then you are not judging us well. If you have 20 years of experience then you certainly know that for this kind of issues you are supposed to PM the direct people and/or one of the admins. We are here to help and we are all active. Using a public thread to discuss about private things (like the reasons because someone locked your thread) is not going to get you the answers you are seeking for. In fact it just attracted: agree, they even invisible my no-bra day thread. Who does this, honestly? A guy like Akosi, that we already suspended/banned for his past behaviour. I've had bad experiences with the website. Blatant, unfair and corrupt actions (from certain mods: in my experience I've had no problems with Von Kluge specifically) leading to what would be considered an elite dictatorship or censorship. No seeming accountability. I've even tried to bring it up with Ami but have been dismissed to such a point that I was offended... I consider myself to be an open minded and fair individual that has been in the community since VCoH. Blatant, unfair and "corrupt". Please PM me your reasons because, being the one who can read everything from both the sides, I see no such things and I take your words as very offensive towards the whole staff of COH2.ORG. In: Site Feedback |
Thread: How to counter Kubel22 Oct 2014, 11:43 AM
Since the Kubelwagen/Sturmpioneer opening is a sort of all-in, the OKW player has to sacrifice map control early on. I would suggest to split your units as much as possible and try to out-cap your opponent even on non-obvious capping paths. (for example if you start on north Langreskaya I suggest you to split units capping left and right and not focusing on your cutoff till you have enough forces to collapse there from multiple angles) After the first few minutes things will get way better especially if you get an M20 or if you rush Captain as Americans. Just tried it in the Beta and it works pretty well since bars are quite good now and they compensate for the lack of anti-infantry units in the form of lt/M20/cal.50hmg ![]() For Soviets instead you can give a look here (if you don't want to play with the M3A1): |
Thread: Open Beta first impressions22 Oct 2014, 11:36 AM
Open Steam, you should see Company of Heroes 2 - Beta in your library if you have at least one between Company of Heroes 2 and Company of Heroes 2: The Western Front Armies In: COH2 Balance |
Thread: Observer mode feedback22 Oct 2014, 10:59 AM
Observer mode is here (in the beta, anyway), so I figured we'd better have a thread to discuss it! About UI stuff, we have already reported the small stuttering issue when switching players and I know Relic is working on that. That said tho, the ultimate goal should be that as an Observer you should not be following anyone in specific but just be a "third" person being able to watch everything without having to necessarly "select" a player. About point 2, I would like a timer in the live games menu that shows from how long the game has started in order for me to decide if I want to join or not. I know some more info about the way the replay system works but I am not sure I am allowed to talk about the tech Relic uses and the capabilities of the Observer mode feature, especially related to the "jump to x minute" or "jump to live" (where "live" would be exactly 8 minutes behind the real live when we talk about automatching or a different amount of minutes when we talk about custom games). I'll point some Relic dev right here tho so they can eventually answer you better ![]() In: COH2 Gameplay |
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Latest replays uploaded by Marcus2389
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Hit the dirt?! NP dude, ze Germanz haze ze zolution!by: Marcus2389 map: Kholodny Ferma Winter3-2,355 -
Marcus2389 vs SunAngel Beta Tourney: 3rd place fight G3by: Marcus2389 map: Kholodny Ferma Winter1-2,278 -
Marcus2389 vs SunAngel Beta Tourney: 3rd place fight G2by: Marcus2389 map: Kholodny Ferma Winter1-2,027
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