General Information
Register Time: 18 Nov 2012, 13:59 PM
Last Visit Time: 9 Feb 2025, 16:56 PM
Broadcast: https://www.twitch.tv/amipolizeifunk
Website: http://www.jditmars.net
Twitter: https://twitter.com/AmiPolizeiFunk
Youtube: http://www.youtube.com/user/COH2ORG
Steam: 76561197993926044
Residence: Germany
Nationality: United States
Timezone: Europe/Berlin
Game Name: AmiPolizeiFunk
Pulp Fiction is one of my all time favorites. It changed the game when it first came out. I remember seeing it in a theater on opening night in San Diego. My friends and I were enthusiastic because we all loved the incredibly low-budget Resevoir Dogs, but we had no idea what we were in for. Pulp Fiction blew us away... what a riot! So much great dialog and utter lunacy. I'll always love that film.
Just hope they get back on track for the adaptation of Donald L. Miller’s book, Masters of the Air: America’s Bomber Boys Who Fought the Air War Against Nazi Germany.
Yeah no kidding, I saw players attacking ground, but that's a really crappy solution. It often gets your turret pointing the wrong way, and the sound also alerts the enemy to your position.
If the T-34 fires at the Pioneers, it "reveals itself" temporarily to all German units. The Panther will fire at this moment and that will be lights out for your tank.
It's also kinda sucky in situations where one player is working to extend his LOS, but the other isn't. Say an Elephant and an ISU-152 are sitting just within each other's max range (practically two screenfuls). The Russian player maneuvers a sniper into spotting position, cloaked on hold-fire. Thanks to the Sniper's spotting, the ISU-152 fires on the Elephant. But because of this mechanic, the Elephant fires back, pretty much negating the work done by the Russian player and his sniper.