How it is better?
Cutoffs are unacceptable.
Hmgs, especially brit hmg in a small balding near right vp covers half of the map.
Everything is too open, so spam even more hmgs, flanking are impossible anyway.
It took some serious effort to turn bad map into one of the worst maps.
Your playercard suggests you may not have played 1v1 on this map since the patch at the end of last week, when the map was changed.
I can assure you that 5 mapmakers looked at this map and suggested changes in great detail, taking much care to argue their views and back them up with screenshots. At least 2 of them had doubts as to whether it is a 2v2 map.
The complaints you are making about HMGs were exactly the complaints which led to the map being examined in the first place...with all its foliage...
Did you require the map to be covered in dense jungle perhaps?
Vickers range in buildings still seems to be an issue, but is hardly map related, unless of course you are advocating pulling down all the buildings on every map?
Why are the cut-offs "unacceptable"? Because you cannot easily snatch them?