The only improvements that I would ask for are:
1) Move part (maybe 10%) of the RA from Vet 3 to Vet 1. This would help them when other infantry is getting their weapon upgrades and get their RA down to about 1.0.
2) Allow them to pick up 1 weapon (of any type) and still Mobilize Reserves. Any weapon that they pick up should have about 60-75% of its normal accuracy.
3) It seems like it takes a long time to throw a molotov. I may just be imagining this but they seem worse in terms of time and range than other infantry. It could be that rifle grenades just have longer range so they start right away while cons have to move. In either case, it seems like it could use some improvement.
1. Conscripts already get around 10% lower RA at veterancy 1, that was a change from some time ago.
2. Mobilized Reserves is really strong and doesn't need any more buffs IMO. The cover bonus + cheaper reinforcement + 7th men is three improvements to efficiency, making it very hard to trade efficiently with a Conscript player in the lategame.
3. The time till impact of Molotovs is the same as the incendiary grenade with long animation time vs nade timer trade-off. Problem is that the Conscript model has to expose itself for longer, which is especially crucial against MG's. Volks can just chuck their nade and immediately move back to cover. At veterancy 2, the Molotov has much faster impact than the incendiary nade.