Sure, if you are DevM or HelpingHans, or Luvnest, or Jove, the emplacements can be dealt with. And even if you are average, you can still beat these c*nts. I mostly do. However, I think that the problems with the quality of the game experience itself shouldn´t be ignored either. Constantly coming up against emplacements while playing Axis vs Brits(in 1v1s, it is like 40-60% of the time, in team games more like 90%) is simply frustrating and really ruins the quality of the game, at least for me. It is part of the reason why I personally stopped playing team games completely. I think that overall, they reward you for having bad micro and wanting to camp(and if you look at the poll, I am definitely not alone), which really should not be a part of any good RTS in the first place IMO. I only want the best for this game, I love it. But what happens when there is something frustrating, that people don´t want to deal with over and over, only to meet it in the next match again? They leave the game and might never come back when CoH3 maybe comes out eventually, further reducing the player base.
You´re right. The problem with emplacements isn´t they power. Even averange player can take them down.
The problem is that those emplacements take too much time to be taken down, which makes the game feel boring.
What most players here are traying to suggest, is to make emplacements weaker, this way or another, so they are taken down much faster.
Yes, this is halfway to go. But we cannot forget that we need to do another changes as well. If emplacements are only sinkhole for resouces and are always taken down, why would you build them ?
That´s why I think we need to make also some buffs to them, along with nerfs, to make them appealing and funny to play for both sides.
For example to make mortar pit funny to play and actually make it worth the resources is to make it only autofire on ambient buildings, that are in control of the enemy. If you want to use it elswhere, you´ll have to use normal barrage (barrage time should be lowered).
Also decrease brace duration to 10 seconds and brace cooldown to 40 second (10 seconds brace, 30 seconds opportunity time) so it offers some kidn of prostection against offmaps/ tank rush but it´s no longer so annoing to fight against. If you are able to fire at mortar pit for longer than 10 seconds, you´ll be awarded with dead mortar pit. And if you aren´t able to kill it withing 30 seconds, you opponent will get another brace, to maybe save the pit.
I think this change would make brace far more interesting, micro intesive and funnier for both sides.
Mortar pit cost should go to 250 mapower and mortar pit should only contain one mortar, with the option of buying second one for another 200 manpower. Popcap should be decreased a bit and then increased even more with second mortar pit.
It should be worth it to get 2 mortars into one pit for firepower but still it should cost more manpower and popcap than current morar pit.
What do you think ?