General Information
Broadcast: https://www.twitch.tv/Prime_Clarity
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Steam: 76561198065111639
Residence: United States
Nationality: United States
Timezone: America/North_Dakota/Center
If I were to re-rank them in 1v1 based on what I have played and seen in the last month or so with more time spent in tournaments and such, I would rank them in the following order.
1. USF
2. Ostheer
3. UKF
4. SU/OKW
If anybody wants to play some 1v1 games with this mod feel free to add my on Steam and we can do some testing. Bored as hell of the regular game right now and looking for something to spice it up in some way.
Shocked people think Tommies are fine or are even underpowered currently, I think they are probably the best mainline in the game, either that or Riflemen.
Just counter the main gun crit by learning to play MVGame For real though, I think the amount it happens is far too much. Maybe it doesn't have to be removed fully from the game but I definitely think tourney mode settings should be a think at least in 1v1 automatch.
I would say the biggest thing is to increase build time on AEC by about 15 seconds, increase the build time on the requisition for 15 seconds and tone down the Tread Shot ability plus also making it require Vet 1 like its supposed to. AEC cost wise is probably alright, maybe an extra 5 fuel cost for the unit just to delay it for a minute and 15 seconds or so. It's timing currently is about 7:30 with Bolster and 6:00 without Bolster meaning the 222 has pretty much no window (maybe 30 seconds at most) unless you skip Tier 1 by going Ostruppen or Ass Grens, or by going 2x Pio 2x MG-42. Worst case you have to give sections snares when you get Tier 2 to try and help against Ostheer lights coming out too fast.
I pretty much agree with Blackdream, make the Bolster side-tech unlock the bolster upgrade and make it like 50 muni or something and then even though sections with 2x Brens and 5-man and the best healing in the game with at least be the most expensive to fully upgrade which is how they should be imo. 270 mp is fine for 4 man sections but replacing a section once they are 5-man should be like 300 mp or something. If they had to pay 50 muni for bolster + 30 for healing + 90 for Brens it would be 170 or 180 muni to fully upgrade the squad (if you want Pyrotechnics instead of heals). Honestly wouldn't be against Tommies having a snare once you tech up to Tier 2 either. Since that would be later in the game usually and they would still have a substantial window without snares. Feels off having sappers carrying snares but for build diversity it makes some sense.
When you say Warhammer do you mean the Dawn of War series or the Total War games? Because it you haven't tried one of those two its definitely worth it.