Nice graphics :]
On a more serious note, the first thing you need is communication. i have no experience with randoms, the only game I played in 2v2 random was by accident: I thought I was searching 1v1 and the guy I got matched with said nothing. If you're doing random, you need to be able to talk fast, not necessarily lots, but enough to say "pak here" or "Flank coming" etc. if you're playing with a premade team, there is absolutely no reason to not use Teamspeak or Discord for voice communication.
The second aspect is strategic: spread your feelers. Recon, scouting, spotting scopes, anything to give vision, to provide both a literal map as well as forming a mental map of enemy forces so you know how to track them. Use probing attacks to feel for weaknesses on flanks, change a squad head in through smoke if you have to, just to get an idea of what they have. Now your brain has constructed a pattern: you know what is there, now to exploit it.
Keep your actions fluid. if your enemy expects you to attack head on, they reinforce head on. A lot of people avoid flanking because they fear that one MG that's waiting in a house. Most of the time, this only happens very early or late game, and it only occurs late game when the opponent float resources and think "Hmm, how can I better defend myself? I know, MG on the flank". The best defence is offense, keep them guessing. "Is he going right, left, forward?" They now have to defend multiple flanks, keeping them weak.
Next, smoke. Mortars have free smoke always, Ost doctrines may have Panzer Tactician or smoke bombs, Soviets have long range Heavy Mortar smoke, USF have smoke grenades, Brits have some doctrinal smoke, OKW have... err... Anyway, use smoke where you have it, if they can't see you they can't shoot you. They can attack ground, but this is limited and also costs them micro: if you can force an attack ground then AT guns will not auto-target vehicles unless told to, make use of it when flanking.
Don't get desperate. CoH 2 games take a long time, and when they're on 25vps and suddenly get the advantage, you get flustered fast. Always sit back, rebuild your forces after losses, and approach the game as if the playing field is equal. You have all the time in the world. Capture the VPs slowly, ensure your attack is enough to overwhelm them on that front before pushing on. You may get worried about them capping around: Don't be; capping means not fighting, not spotting, not repairing. They have taken the choice to divert resources elsewhere, so now you need to fight. Don't blindly purchase, wait to save for better investments: that PIV might look tempting, but in five minutes you may have a Panther, and it'll deflect AT gun shells and penetrate heavy armour much better. It's easy to resort to call ins too, and so the same applies in the other direction: That Tiger looks cool, but is it worth the cost? For that price you might get a Panzerwerfer and a Stug, both of which do two things to a degree of specialism, whereas the Tiger cannot do both at the same time... unless you have hacks.
Most importantly, don't get salty. The red mist descends when you start losing something you should win, but avoid raging. Keep a clear head and focus: you have a better chance of winning than they do because now they have a position you have the advantage in how you want to attack. Think about it: they must sit there, waiting for you, or risk pushing forward against your deeper positions. Most will wait, and this lets you play with them, but only if you're paying attention. BMing, shouting, slapping the keyboard, raging at your teammate, none of this helps you win, because when you're angry, you lose control. many games are lost by a salt inducing stalemate and believe me, if I noticed this situation arise when it does, I'd never lose a game, but I have lost a good many games to late comebacks.
And at the end of all that, you should have a recipe for salt free victory. |