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An extremely agressive osttruppen strat with a lot of snipers, a minute 13 brümbar and a couple of panthers vs flamethrower equipped sappers combined with vickers and tommies all supported by two cromwells, a landmatress a comet and an heroic commando group. |
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Remove the panzerschreck upgrade to the volks, and to compensate add an expensive antitank unit with a possible panzerschreck upgrade in the medic headquarters (something like the panzergrenadiers) with AT nades. |
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A Japanese faction could work playing only against another new faction (Pacific Allies). Mixing a Japanese faction with the current armies would be stupid, to be historically accurate the new Japanese faction would be incredibly underpowered.
But a Pacific front could be really nice: amphibious vehicles, heavy dependence on munitions instead of fuel (naval support and aerial support were much more useful than tanks usually), jungles, camouflage, ambushes, marines, flamethrower Shermans, kamikazes...
Anyway, if there is any update it will most likely be a new campaign for the British. |
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In my opinion all three doctrines are quite fine right now. Probably the Tiger Ace, without fuel cost, it's the only ability that it's not balanced, though it comes really late so... |
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Bugs, balance and optimization.
Fixing some balance issues should be really easy, for example, the 222 needs an obvious fuel increase (5, 10 more fuel). The cromwell cost should also be slightly increased (10 more fuel). Ostruppen price increased to 210-220 MP, OKW should have some sort of non-doctrinal hard counter to maxim spam...
The game is pretty balanced but this small issues sometimes are incredibly annoying (aka 222 spam, maxim spam, UKF emplacement spam...) |
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Two artillery units, in my opinion, it's excessive. Also, there isn't any doctrine with howitzer+heavy tank. I think it'd be a good idea to change the ML-20 for "Mother russia" or some other munition call in.
The rest looks pretty cool. I would actually like to see comissars and ZiS-6 trucks. |
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To be honest I didn't even notice a thing.
Sometimes I thought that, in some games, wiping units was useless because the enemy was able to keep the same amount of pressure just replacing those units by new ones. I suppose, and hope, that with this patch unit preservation will be rewarded again and this kind of player won't be able to do this.
The problem will be to balance all units veterancy again, because 4 months of 0 feedback on veterancy... |