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Thread: Wehrmacht Ostheer23 Dec 2014, 06:21 AM
USF shines really well against Ostheer early game but Iv noticed that late game USF staying power falls off so much that it becomes a push over for the axis players. Jacksons are just to unreliable against panthers and tigers. In: COH2 Balance |
Thread: artillery and late game squadwipes23 Dec 2014, 06:14 AM
The faster firing of the Osteer mortar is most noticeable for me games were the battle lines are very fluid and I am constantly having to move my morters, meaning the increased rate of fire allows me to get more shells off before I need to move the squad again. In: COH2 Balance |
Thread: OKW Combined arms23 Dec 2014, 06:13 AM
The easy of infantry retention for OKW pretty much means you wont have to waste manpower replacing losses as much so you will just have giant manpower surpluses. In: COH2 Gameplay |
Thread: Partisans are utter garbage21 Dec 2014, 11:18 AM
Partisans are fine as they are. They have pretty good DPS, they spawn out of buildings and they spawn with LMG's that cost no munitions. They're a very good unit in the hands of a skilled player. Their DPS is so bad they are worse off having DP's instead of just rifles. In: COH2 Balance |
Thread: artillery and late game squadwipes20 Dec 2014, 23:49 PM
I would be fine with not being able to build B4 in your own base, considering I never actually do that because it makes getting a good hit to get your Vet1 accurate shot a huge gamble. In: COH2 Balance |
Thread: artillery and late game squadwipes20 Dec 2014, 09:38 AM
B4 isn't even RNG based unless your building it in your own base, even a point or two outside it will leave you hitting fairly accurately. In: COH2 Balance |
Thread: Input Delay20 Dec 2014, 06:46 AM
The delay is most noticeable when microing a very hard to deal with unit like a Kubel, so you are not only fighting the units AI/pathing but the command delay as well. In: COH2 Bugs |
Thread: artillery and late game squadwipes20 Dec 2014, 06:43 AM
How exactly? The go to way of dealing with entrenched enemies is artillery and the B4 is the big daddy of artillery. Nerfing the B4 and the already under preforming 152 howitzer is only going to make it ever harder for the allies to deal with blobs/entrenched positions. The counterattack commander also has other things to "simulate" a counterattack such as a early call in heavy tank, recon, shock troops, and For Mother Russia which allows your troops to "Run the Guns" as it were. Once again you forget the B4 is not just a anti emplacement/infantry artillery piece, it also can be vital for getting rid of Jadgtigers or elefants as well. In: COH2 Balance |
Thread: Teammates Who Don't Build AT20 Dec 2014, 01:46 AM
If you are using your Panzerwerfer like a Katyusha it's going to suck ass but if you use it like your supposed to, which is to move it very close to the enemy blob and fire, then retreat you will quickly find it wiping multiple squads. Seriously, it punishes USF rifleblobs like there is no tomorrow, and is also useful in countering AT gun spam. In: Lobby |
Thread: artillery and late game squadwipes20 Dec 2014, 01:43 AM
only agree with demo and b4. one good demo can change the game and it is given freely to allies. b4 is such a dice roll and with luck, you can turn the game around in a second. that doesn't seem right. The reason the commander B4 is in is called "Counterattack Tactics" is because of that ability to turn a game around when it looks like everything has gone to shit. And now with Osteer's+OKW's ability to play sim city and create giant roaming blobs of doom the B4 is essential and is one of the few ways allies can stay competitive late game. People here seem to forget the B4 is also very good for killing heavy tanks and whatnot. In: COH2 Balance |
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