
Profile of Alexzandvar
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Post History of Alexzandvar
Thread: Anyone else annoyed by the day 1 DLC within DLC?29 Aug 2015, 00:12 AM
The issue with Relic's DLC system is it locks vital counters and units behind pay walls. Which is why I pray that the OKW howitzer counter is introduced non-doctrinally or to one of the stock commanders. In: Lobby |
Thread: New Commander Suggestions for existing factions. 28 Aug 2015, 18:56 PM
Could just replace useless abilities in Luftwaffe like Valiant Assault and the Air Strike ability with ME262 recon run and ME262 bombing run respectively in order to give OKW a stock howitzer counter. In: COH2 Gameplay |
Thread: MG42 vs Maxim28 Aug 2015, 15:46 PM
Yeah sorry forgot it wasn't reduced to 30 only 32. But flanks are a lot less effective when you can't actually kill the gunners any easier because they have decent received accuracy. It also allows a lot less gunner snipes to happen were you can't do shit because the MG won't shoot back. It's probably a personal preference thing, but I don't really have MP issues as OKW and I don't like to float so I always keep my stuff recrewed with Sturms. Also the added comedy of a consquad closing to your MG and getting raped as close range is always funny. EDIT: To put things in perspective you are 13% less likely to hit the gunner of a Sturmpio recrewed weapon. In: COH2 Balance |
Thread: British Patch 3 Sep28 Aug 2015, 15:14 PM
I was pretty bad at the game for a while until a month or two ago. People can only git gud when they realize they need to look at themselves and what they need to improve, rather than blaming others for their failures. Self assessment is important, also realizing you will never be good enough and improvement is always possible. In: COH2 Gameplay |
Thread: MG42 vs Maxim28 Aug 2015, 15:09 PM
Weapon crews receives the native received accuracy of the squad that re-crewed the weapon. It makes MG's, AT guns, and other front line weapons much more powerful because they are a lot harder to kill than they normally would be. You will bleed much less in the long run because you will be suffering much less causalities due the received accuracy (especially make's it harder to kill the weapon on retreat). In: COH2 Balance |
Thread: British Patch 3 Sep28 Aug 2015, 14:29 PM
It's weapon is a small arms one, small arms will always hit vehicles no matter what. In: COH2 Gameplay |
Thread: Dusty Shoutcasts28 Aug 2015, 14:27 PM
Modes please add ANELE to the emote list in honor of Dusty. In: COH2 Shoutcasts |
Thread: MG42 vs Maxim28 Aug 2015, 14:24 PM
When re crewing as Ostheer your go to should be either Pio's or Grens (even better if you use Stormtroopers). When doing so as OKW never using anything other than Sturms. In: COH2 Balance |
Thread: Ostheer Sniper ROF27 Aug 2015, 20:47 PM
Squad size standardization would be cool, and good IMO. WFA factions = 5 men, no exceptions. In: COH2 Balance |
Thread: British Patch 3 Sep27 Aug 2015, 15:07 PM
.....and Iv not had it shoot down a plane since then, in almost 100+ games. Has it been happening to you a lot recently? And if you don't see how flames designed to deal with static positions will be much worse when used from a scout car I don't know what to tell you. The car's biggest draw is its ability to move and speed past hard targets to engage soft targets behind. Making it move infantry faster to the front does not fit with its role. More damage + a DOT applied to flamed area doesn't seem like much worse. Like you can just stop your scout car next to the desired target and hit it to not get the 50% less accuracy deal. Again the change is designed to make it better and less cheesy/stupid; I don't know why you are so against that. If he retreats okay good for him he just gave up map presence, sure you can't chase him but you got the desired effect. In: COH2 Gameplay |
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