I'll tell you a secret. It's not OKW design, it's you.
Oh wonderful, another post with zero arguments refuting the original post but insulting the poster.
Thread: OKW extremly OP, when a new patch will be out?15 Jan 2015, 18:02 PM
Oh wonderful, another post with zero arguments refuting the original post but insulting the poster. In: COH2 Gameplay |
Thread: What's the deal with OKW?15 Jan 2015, 06:58 AM
Yeah that's mostly due to the Jackson. Overall the meta is just all over the place ATM and placing the blame on any one faction is dumb and intentionally dense. In: Lobby |
Thread: What's the deal with OKW?15 Jan 2015, 06:39 AM
Of course OKW is more powerful in 4v4, OKW preforms at it's best with Ostheer support. But your being dense if you think the only counter to OKW is artillery alone. It's just it's overall biggest weakness. Also: B4 + For Mother Russia = Dead Heavy Tanks. In: Lobby |
Thread: What's the deal with OKW?15 Jan 2015, 06:22 AM
Make's people cry the hardest despite the faction having basically nothing to counter allied indirect fire. It's like almost everyone forgets that Artillery exists. In: Lobby |
Thread: OKW extremly OP, when a new patch will be out?15 Jan 2015, 06:19 AM
Agreed on the JPIV, it's an excellent TD but getting it delays getting any other tanks for quite a long time. Yes the Flak Trak is the best counter to scout cars, unless ofc you went medic as your starting HQ. Iv never lost a Puma to a American Flak HT, I'm just pointing out that the Flak HT does have good armor penetration even against a Panzer II. Overall I think counters exist against OKW, and to the person who thinks 152mm shells can't wipe squads, just force a retreat and target the OKW players HQ, half his squads will be clumped up with the retreat dance bug just waiting for you to save them from their eternal retreat hell. EDIT: To say nothing of how many squads a B4 can fucking kill lol. In: COH2 Gameplay |
Thread: Which units n abilities have never been OP ?14 Jan 2015, 23:32 PM
The Kubel as the pathing AI of the motorcycle from COH1 which is why it's awful at doing basically anything that isn't driving in a straight line. In: COH2 Gameplay |
Thread: OKW extremly OP, when a new patch will be out?14 Jan 2015, 23:20 PM
Oh wow another thread were the OP has zero idea what he's talking about. OKW has so many holes in it you can easily exploit to kick the players ass, I shall list them. 1. OKW has exactly 2 indirect fire units, the worst one in the game, and arguably one of the best and NOTHING ELSE. 2. Zero medium armor, If you know how to crush, and actually support your tanks with infantry, you can very easily annihilate a OKW player by just forcing a retreat and just driving over his infantry at his medi HQ. Late game is really were OKW shines. 3. Lack of counter to scout car spam, yes no fausts means your scout cars are free to roam the map wiping squads while the OKW player prays his first shrek doesn't miss. 4. Lack of counter to AA HT, just keep your HT slightly out of range of their shreks and watch as you keep entire armies at bay! Also bonus points for killing a Puma with you AA HT. 5. Utter lack of counter to Howitzers! Enjoy wiping 3-4 squads per shell as you rain screaming hot death on their HQ's! In: COH2 Gameplay |
Thread: That Feeling When......14 Jan 2015, 17:31 PM
Get a vet 5 KT and roll around the map annihilating hordes of tanks. In: Lobby |
Thread: stug E assault tank14 Jan 2015, 03:06 AM
I don't even know what to say, this commander is one of the few things that keeps Ostheer competative with USF and you think it should be nerfed? The StuG E has the lowest health of any axis medium tank in the game! In: COH2 Balance |
Thread: Jackson needs a slight buff13 Jan 2015, 19:40 PM
Why are you not supporting/sighting for your Jacksons. Also; Who cares if it has less DPS than the SU-85? The SU-85 rarely has a chance to make that matter, and the extremely high damage shot of a Jackson can easily keep PIV's and whatnot out of the fight. In: COH2 Gameplay |
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