If the Stuart and KV1 can be in the game and useful (well at least the KV1 is) then I'm pretty sure Relic could make some 1942 North Africa factions work.
And if they can't they can always just do 1943 Italy factions!
Think of how the Lee could work in game, 3 MG's plus a light turret = infantry killing god while still having thr 75mm for dealing with enemy armor.
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Thread: British Forces vs. Afrikakorps - My suggestions16 Feb 2015, 05:18 AM
In: COH2 Gameplay |
Thread: Make War not Love 2 - The Rematch16 Feb 2015, 05:14 AM
Napalm is very excited to tell you he is very excited that after visiting Relic he knows that they are very excited about being very excited to ![]() In: Lobby |
Thread: Remove Shreck from Volks16 Feb 2015, 04:44 AM
The ability for Jacksons to put out an insane amount of damage in an opening volley is very awesome. To bad the unit is so RNG based. In: COH2 Balance |
Thread: Make War not Love 2 - The Rematch16 Feb 2015, 04:08 AM
Hell, the DoW 2 elite mod people have added more units to the DoW 2 Retribution unit list than Relic has added to the game since COH2's release and despite having 7 factions the game remains balanced. Guess how much the mod costs to, it rhymes with hero hollars. We have seen time and time again the issues the game faces in many area's could be easily fixed, yet we must wait months for critical bug fixed. If a modding team can release constant betas and updates then why can't a professional development team do the same thing? The idea of having a constant "beta" or "testing" version of COH2 where Relic is constantly adjusting things and introducing new elements for us to test would be amazing, it would allow them to make balance changes with quick player feed back. There is a large community out there just dying to help Relic fix this game, and Relic needs to wake up and take advantage of it. In: Lobby |
Thread: Make War not Love 2 - The Rematch16 Feb 2015, 03:24 AM
Depends on what you mean by balance, tweaking numbers and what not is quite easy and Relic has more than enough staff and testers on hand to release more frequent balance patches. If your talking about removing things or adding things to the game then yes obviously that requires more work and more testing, but you don't need to add or subtract units and abilities in order to make the game more balanced. For example, lets say Unit X is OP, it does to much damage to fast. You could either A. lower it's damage or B. Lower it's ROF. Both of those things do not require you to add or subtract units from the game. A patch every month is beyond pathetic for an active RTS, especially when the things we are getting in the patches are basically number changes and bug fixes that we shouldn't need to wait months for. The backbone of any good developer is a critical community, a hug box won't get you anywhere. EDIT: And when I said "Boy who cried wolf" Relic has been excited about "new" features for months now so you can understand why people are skeptical. In: Lobby |
Thread: Make War not Love 2 - The Rematch16 Feb 2015, 03:05 AM
What we know for sure is how long we have to wait to for things to get fixed, thing's that are quite game breaking. The fact there are multiple unfixed bugs in the game that can easily lose you a match is bad. Unfortunately we seem to be in a Little boy who cried wolf situation. In: Lobby |
Thread: British Forces vs. Afrikakorps - My suggestions16 Feb 2015, 01:45 AM
Don't forget this guy: ![]() In: COH2 Gameplay |
Thread: Make War not Love 2 - The Rematch16 Feb 2015, 01:24 AM
You can really tell they care about the players! *a kubel slowly spins in the background because it was told to go forward and it's within 10 feet of a world object, while an MG34 team nearby suddenly forgets how to set up their MG34 inside a building* In: Lobby |
Thread: Make War not Love 2 - The Rematch16 Feb 2015, 01:16 AM
I'm very excited that Relic is finally taking bug fixing seriously *8 squads die because they were stuck retreat bugging on HQ, followed by the loud boom of a teller mine going off and doing no damage to an IS2" In: Lobby |
Thread: Make War not Love 2 - The Rematch16 Feb 2015, 01:08 AM
I was pretty happy about the recent bug fix patch till my Sturmtiger decided that It wanted to start reloading immediately after firing, and thus commit suicide. Then next game 2 members of my starting sturm squad decided to have a dance party inside of the starting truck instead of following their friends. I really really hope Relics "plans" involve getting bug fixes out the door faster. In: Lobby |
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