The damage to buildings is high, so if the cost is to come down the burn time must also be reduced.
It's exactly the same as the molotov, which is 15 munitions cheaper.
Thread: OKW Incendiary grenade needs to be looked at27 Sep 2015, 15:33 PM
The damage to buildings is high, so if the cost is to come down the burn time must also be reduced. It's exactly the same as the molotov, which is 15 munitions cheaper. In: COH2 Balance |
Thread: MG42, Bren, & M1911 LMG, & DP-28 comparison? 27 Sep 2015, 07:17 AM
Tommies Bren varies wildly in performance based on cover, also the Sapper Bren in general is just better. My list isn't based on just stats but performance consistency. The DP-28 is only in last place because of stats, but it's also the cheapest LMG in the game at only 75 muni for 2. In: COH2 Gameplay |
Thread: MG42, Bren, & M1911 LMG, & DP-28 comparison? 27 Sep 2015, 06:00 AM
Commando Bren >= MG42 = M1919 = Vickers K >= Sapper Bren > IS Bren > DP-28 In: COH2 Gameplay |
Thread: A Brit Balance Thread. (yes, another)26 Sep 2015, 18:17 PM
Yes? Unless you weren't ever going to tech anyway tech costs are useful for comparing timing and not much else. It's still dirt cheap for something with 1600 health and only 20 less armor than a Tiger I. One of it's most powerful traits is it's excellent acceleration meaning it can deal with pathing issues really well (did you know it's got it's own special pathing AI?) ![]() In: COH2 Balance |
Thread: A Brit Balance Thread. (yes, another)26 Sep 2015, 18:05 PM
The Jadgtiger/Elefant as a counter to Churchill's is silly when you consider the fact that both those tanks are very, very expensive late game tanks while the Churchill only costs 5 more fuel than a KV1 while being better in every way. By the time a Jadgtiger hits the field you have either already been overwhelmed or are just barely hanging on. The Churchill just needs a reduction to 1280 health and 300 frontal armor or a huuuge price increase to reflect how durable it is. vicker: horrible suppression. the mg42 is still a overall superior mg. The reason the Vickers is weird is because they essentially just copied the MG42's stats. In: COH2 Balance |
Thread: Grenadiers - Not for the faint of micro26 Sep 2015, 07:35 AM
Ugh, yes the LMG1919 has .3 less DPS at max range. But functionally they are exactly the same same. Vickers K, LMG42 and 1919 are all the "standard" LMG's with Brens, MG34 and DP-28 being the outliers. In: COH2 Balance |
Thread: Those stupid leiG spam26 Sep 2015, 04:41 AM
40%* In: COH2 Balance |
Thread: Air Supremacy26 Sep 2015, 02:34 AM
15 seconds is plenty of time to get anything that isn't a crippled heavy tank out of it's AOE. No map or pathing is that bad. It is meant to be the most powerful and expensive call in ability. There is no justification of any unit being able to sit in it's AoE and tank the damage. The problem is that it costs far less but does way more damage. It does only slightly less damage than Scavenge artillery with 700 munitions does and it does it over twice as large an area. It can one shot multiple OKW trucks, you can't even kill 1 OKW truck with IL-2 bomb strike and that's 200 munitions. As USF to kill 1 OKW truck with call in artillery you need 360 munitions. As soviets you need 400. Why should Brit's have the ability to do far, far more for much much cheaper? In: COH2 Bugs |
Thread: Grenadiers - Not for the faint of micro26 Sep 2015, 02:28 AM
Tried to clean this up a bit, had to invis a lot of stuff from Alex. Sure blame me for being a sarcastic asshole Alex but when people report your shit, I guess you can keep thinking I'm an unprofessional jackass Whyd you invis post 95 though? I agree the rest were OT but 95 was directly related to the topic at hand. In: COH2 Balance |
Thread: Air Supremacy25 Sep 2015, 21:36 PM
Tac Bombs: | | | can_harm_shooter: false; | | | damage: { | | | | far: 0.05f; | | | | mid: 0.35f; | | | | near: 1f; | | | }; IL-2 Bombs: | | | can_harm_shooter: false; | | | damage: { | | | | far: 0.05f; | | | | mid: 0.15f; | | | | near: 1f; | | | }; That's the difference in AoE between the IL-2 strike and the Tac Bombing strike. The ability for this to almost or instantly kill OKW trucks isn't really shared by any other ability in the game, even a direct hit from an IL-2 strike will only almost kill it. Mech Artillery takes 2 uses (360 muni) In: COH2 Bugs |
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