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Thread: USF with British Commanders6 Sep 2015, 18:27 PM
I have something like that happen if I change faction during loading into game. Sometimes you end up with other faction, and sometimes you get no commanders. In: COH2 Bugs |
Thread: Cruzz's The More You Know6 Sep 2015, 18:22 PM
But they're multiplicative, not additive, so it is base*1.05*1.05. Sometimes it's better, sometimes not. A +5% penetration bulletin on something with low penetration doesn't do much. If the chance to penetrate was low, like T34 with 80 penetration vs KT (roughly 25% chance of penetration), you could test for a long time to see the difference between 25% and 26.25%. On the other hand, the increased penetration bulletin for the JT is hilarious. In: COH2 Gameplay |
Thread: Recon Commander help?3 Sep 2015, 02:45 AM
Having been playing the USF more and more, I finally got a Recon Commander to drop and after a couple games, I need to ask. Use Lemon's guide as the general guide. In general, stay away from the Paratrooper drop. It eats up a lot of pop cap. I could post a couple of wins in 2v2's from the last couple days in the replay section if you want. Overall, I didn't play that well but still well enough to win. In one of the games, I kept getting hit by a JP4 and Elefant, which lit up my armor but had to retreat from AT guns and infantry with bazookas. Get one or two IR pathfinders. Use them for bullpudding. ![]() |
Thread: Forward Observers2 Sep 2015, 02:07 AM
The vet 1 forward observer seems to work fine in ambient buildings but is barely noticeable in yellow or green cover. Is this a bug or working as intended? If it is working as intended, wouldn't it be better in terms of balance if this was replaced with either an upgrade like Panzerfusiliers or a sniper shot that costs muni's like the Brits did in COH1? ps- the bonus for garrisoning works in fighting position and stacks with with mg bonus for some really long sight lines. In: COH2 Bugs |
Thread: Rear echelon - the worst engineer unit. 2 Sep 2015, 01:27 AM
Vet 0 REs without upgrades are the worst infantry in the game bar none, that's indisputable. In an hour long game, regular infantry will cost 600mp in upkeep, vs 360mp in upkeep for the RE's, roughly speaking, so the cost difference keeps growing. I've been experimenting with following Lemon's guide and having some success with it. If I go Rifle or Infantry then I get two or three rifles because of the upgrades (flamers or defensive stance) but if I go one of the other commanders I'll get more RE's. They do some damage and serve as a cheap meat shield for everything else. |
Thread: Stuka CAS: OP or UP?27 Aug 2015, 13:13 PM
Stuka CAS loiter is batshit OP now. The loiter range is too much. I've had a couple games that we well under control until that came out. In once case, someone used it at the center VP on Kholodny Ferma. The plain "loitered" to my base and finished killing my Sherman. Along with the Sherman, it killed 3 squads and my ambulance, all at my base. Now if I think someone is going to get it, I'll get a lieutenant after the captain and get an AA halftrack. The only think okay about it is that it does seem vulnerable to it when in AA mode. I've tried the same with the Soviet quad and found the quad to not counter it as well. The P47 has nowhere near the range, costs more, and doesn't target infantry. |
Thread: 1v1 US vs OKW27 Aug 2015, 04:15 AM
Gonna just give you my thoughts as I watch What vetoes do you use? I veto Kholodny Ferma Winter, Semoiskiy Winter, and Bystraya Voda (winter maps), then usually Road to Kharkov because it seems like just a couple of mg's can lock it down. In: Replay Reviews |
Thread: Lemon's 2v2 USF 25 Aug 2015, 13:52 PM
Depends, I try not to go over 4 kinds of rifle infantry. I usually do a 3 rifle start, and a pathfinder. I get 2 paratroopers, but I also suicide a rifle squad usually so I can afford the upkeep, so in the end I have 5 rifle infantry in addition to officers and support weapons. Over the course of the game though I typically lose another rifle. Thanks, by the way, do you still use P47's? I've tried them two or three times in the last couple of days and they didn't do anything. In one game last night, I tried to finish a KT with them two times and all the person did was drive the KT back into his base. P47's seem much worse than Stuka loiter now. |
Thread: USF needs25 Aug 2015, 01:25 AM
Not sure that a Pershing would be the best for USF, outside of 3v3 & 4v4. Also, there would be no way to put a limit on the number of Pershings without redesigning the faction, and I can already hear the pop cap abuse complaints if one is introduced My wishlist would be: better scaling for rifle squads so that they can handle lmg grens when the grens get upgraded, rifles to always have the ability to build sandbags, RE's to have the merge ability, maybe for the bazooka to cost about 40 muni's or at least be worth the 60 that it costs, lastly, if the US builds all tiers like OKW does, it gets P47's instead of KT's (or Pershings) In: COH2 Gameplay |
Thread: Lemon's 2v2 USF 23 Aug 2015, 18:18 PM
How many rifles do you get if you go airborne? I usually get 2 pathfinder but have been struggling with manpower if I have 2 pathfinders, 3 rifles, captain, major, 1-2 re's. Do you still use paratroopers? |
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