I haven't used them in awhile, but playing against them, they seem like they're okay. Assault grens on the other hand seem comically bad. Early game, they can push rifles around a bit but as soon as rifles get bars, then ass grens are just exactly that.
Shocks would work better if they had a longer range. It seems like you always lose a model or two when trying to get close, and the reinforce cost is high.
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Post History of Grumpy
Thread: Shock Troops 13 Aug 2016, 19:38 PM
In: COH2 Balance |
Thread: It's easier without a turret (3v3 on Steppes for KEK) 10 Aug 2016, 05:17 AM
Here is the 3v3 that we played. For anyone else, it was a 3v3 where Axis held both fuels the entire game. There was an almost continuous battle for the center VP, complete with lots of flanking attacks by Axis mediums. In: Replays |
Thread: Cookiez:- EffenNewbie8 Aug 2016, 06:11 AM
I have a couple of replays for you to review. They're both with one of my regular teammates (but not on vent or TS). I'm not sure why but we often end up playing from behind in games. In: Mentoring |
Thread: review requested 2v2 on Refinery8 Aug 2016, 05:29 AM
This is a map that I often struggle with, not sure how to play it. PS - just barely won on this map, and most of the game was playing against computer. In: Replays |
Thread: review requested 2v2 on Semo8 Aug 2016, 00:10 AM
The first 24 minutes is really bad. We were an arranged team, double USF, and down something like 68 to 470 vp's after just over 20 minutes. In this case, I'm not sure what I should've done differently during that time. In: Replays |
Thread: Let's Talk: ISG Performance6 Aug 2016, 03:05 AM
Today I'm going to talk about the ISG for OKW. Earlier I posted that I didn't think it needed a buff, based largely on watching a couple of Barton's replays. I played a lot with ISG's last weekend and couldn't duplicate Barton's success with them. Sometimes they were okay but a lot of times they were a waste. They're completely worthless against Brit emplacements, and not very good against moving infantry. The pack howie is in somewhat the same shape. At least it occasionally get wipes. The auto-attack range and attack ground range are inane. It should at least be able to attack ground out to its barrage range. In: COH2 Balance |
Thread: M36 Jackson5 Aug 2016, 04:57 AM
What do you guys think about the new Jackson? M36 really good now, doesn't need any buffs or nerfs, so are all Sherman variants except bulldozer. In: Lobby |
Thread: Penalties for abusive /quit .4 Aug 2016, 01:37 AM
The game client tries to reconnect when it disconnects. Your units stop, the game freezes, and you get a status update on the left. Depending on what is happening, you can end up losing the game anyway even with a reconnect. On a reconnect, your client moves in turbo mode until everything is caught up. In: COH2 Gameplay |
Thread: Penalties for abusive /quit .4 Aug 2016, 01:32 AM
I tried using a tethered Sprint LTE connection. I didn't have any drops but the lag made it unplayable. I had a really hard time dodging grenades. I would try ADSL but think I would go over their data cap. I might try tethering my AT&T phone and see if that works better than Sprint. In: COH2 Gameplay |
Thread: Penalties for abusive /quit .3 Aug 2016, 02:57 AM
Some of us don't have a choice. At my home, I have a choice of Comcast or Comcast. It's craptastic. It isn't likely to change as Comcast regularly gives "dollars of free speech" to our elected officials so that there is very little chance of anything changing. I get to pay about $75/month for a connection that drops me from games completely roughly 5-10% of the time. The game servers do have a reconnect feature that does work. I get probably 2-3 times as many reconnects as I do drops. The problem is that everything keeps playing while I'm waiting to reconnect so I often lose units while it reconnects. If I had a wish list for COH3, it would be that the servers were more fault-tolerant. This is the only online game I have that has this level of disconnects. SC2, WC3, GW2 all disconnect much less often. In: COH2 Gameplay |
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Latest replays uploaded by Grumpy
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VS
Svtlightning
~TAB~ NJM
~TAB~ EffenNewbie
m00 <~TAB~>
fork
Lick3tySplit
single
Orange Zombie [ROK]
TAB vs well ranked randoms - 48 minute slugfest on City 17by: Grumpy map: City 171-1,066 -
VS
RiffzBearrito
~TAB~ van Voort
Rasco400
~TAB~ EffenNewbie
F I'm home FF
AIDS Gro?deutschland
Mr. Chow Gro?deutschland
Team Brannen Gro?deutschland
TAB vs Grossdeutschlandby: Grumpy map: Lazenrath Ambush2-1,175 -
VS
~TAB~ EffenNewbie
~TAB~ Beemer8
~TAB~ van Voort
~TAB~ the_red_bear
Nerojoshua
T<[=VoW=]>uzumaki
Tyranus l 6.? SS-Panzer-Armee
MrSipan
2-1,233 -
VS
~TAB~ EffenNewbie
m00 <*~TAB*~>
~TAB~ Beemer8
~TAB~ GBPirate
AudreyBurn
Master Apex
er mer gerd
BlackShark
TAB lategame alliesby: Grumpy map: Lazenrath Ambush1-1,197
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