As i see it this T3 rush is very situational.
At least on maps where fuel is in the far corners he CAN deny your fuel with heavy T0-T1 if you are doing that T3 rush.
If you have no fuel he can just skip T2 and puma and do whatever he wants.
He can even abuse T1 into P4 build if you dont have enough fuel.
My posts are not about balance but about L2p, how to counter etc.
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Post History of aaa
Thread: Why OH has +1 squad in the opening 3 Aug 2015, 12:41 PM
In: COH2 Gameplay |
Thread: Why OH has +1 squad in the opening 3 Aug 2015, 11:25 AM
I dont know why you post this. For me its obviously wrong. As I see it even 1 sniper would be enough to kick that con-max-con-max-engy away from your fuel. Dont forget that he have more units on the map for a whole game basicaly What you gonna do with a sniper then? Curently on most maps I start con-sniper-3 cons vs OH cuz they can start with a sniper.
T70 fuel minimum 50+60+70 = 180 And I prefer t70 over M5 cuz 120 muni is too much of a price at this stage. You need that muni for other things at this stage. Theoreticaly if he dont tech at all. Just massing T0-T1 to deny your fuel. And have a puma callin just in case. What then? You cant fight if you spent on tech and so he would have at least +2 (maybe +3) squad advantage. In: COH2 Gameplay |
Thread: Why OH has +1 squad in the opening 2 Aug 2015, 22:56 PM
What if he aggresively deny your fuel point early? Which he can do playing with T0-T1 with no tech. If you dont control fuel at least for a short time - there will be no 7-8 min window - so those T3s will be useless. In: COH2 Gameplay |
Thread: Soviet T1 without Snipers2 Aug 2015, 21:55 PM
in 1v1 T1 without sniper will be close to worhless. Penals are 99% worthless already. So it will be tier for 1 unit M3. Curenly in many situations first sniper at 0 CP and the 2nd in mid game is the only way not to lose miserably. If he masses lmg grens. |
Thread: Why OH has +1 squad in the opening 2 Aug 2015, 21:28 PM
several thoughts 1. micro intensive strat. When playing with 2 light vehicles vs ATG and MG42 with AT rounds. 2. risky. If you dont aggresively win before p4 you will 100% lose after it hits the field. It will be p4 with ATG vs T3 - no chance. 3. replay of that would be good 4. reinforcement at the quad, never tried it. So it means you dont retreat squad but manualy move them to quad and just reinforce with no heal. Right? 5. There is no heal no AT grenades in this strat as I understand. In: COH2 Gameplay |
Thread: Why OH has +1 squad in the opening 2 Aug 2015, 17:32 PM
Why do you open with a tier? Go 3 cons into a tier Is this right text bellow. The main thing that in the begining you cannot fight whole army vs whole army as it was some time ago. Cuz they have 4 AI unit types and you only cons without +1 squad advantage. So I think you mean get 3 cons to cap and defend vs non supported squads and dont fight for initiative early. Right? In: COH2 Gameplay |
Thread: Why OH has +1 squad in the opening 2 Aug 2015, 17:04 PM
Why do you open with a tier? Go 3 cons into a tier I didnt try 3 cons before tier only 4-5. I will try 3 into tier. 3 may be the bset number with current patch. In: COH2 Gameplay |
Thread: Why OH has +1 squad in the opening 2 Aug 2015, 16:57 PM
Probably because a sensible Soviet player will rush out a M5 and win. What is this deadly M5 build? That you say gardens everithing. Open T1/T2 (depending on map) -> 1 T1/T2 unit -> 3 cons. Then what? Not sure whats better overall T70 or M5. But if you go T70 have lot more to counter whats coming just after T70 (120 muni) - puma or mediums. Plus t70 has more acceleration and rotaion speed, with same armor, almost similar dps. Never had trouble with quad rush... L2P and anticipate your opponents move. If you are struggling, go doctrinal puma.. win... god damn. In: COH2 Gameplay |
Thread: Why OH has +1 squad in the opening 2 Aug 2015, 15:57 PM
Depends on gamemode, map (wich side), opponent etc. Im sorry. What? In: COH2 Gameplay |
Thread: Why OH has +1 squad in the opening 2 Aug 2015, 15:47 PM
If you start 1 con then T1 or T2. Which is the only viable ways to start vs OH now. (old school straith 4-5 cons is the way to lose now) Then OH has 1 more squad and quite an advantage cuz of this. If they play normally they wil retain that extra unit advantage forever. Is it intended or mistake? In: COH2 Gameplay |
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