They are still OP as fuck. Coming after 80 fuel accumulated is not really lategame, and they rape anything but blobs or well used Shocks effortlessly. Like, if something is on foot and cannot directly counter them, they will cut the squad down to size in seconds. They're a horribly designed unit that's too cheap for what it does, especially given that they cost no ammo whatsoever while all other LMG squads do, hell if they want their LMGs to perform up to par USF needs to sink 120 ammo in a doctrinal unit, or 140 ammo on doctrinal LMGs.
And yeah, LMGs in general still overperform by being too good at range. Lower their long range DPS, rifles and carbines should be the weapon of choice at this. An alternative would be that their DPS against cover is further reduced, making placement and micro good vs them.
err no, try 120 and most of the time there is T2 vehicles with fuel... so much more than 80.
Maybe but games could take forever. I mean sometimes 500VP are more than 1 hour (for me most around 1:05-1:10). Now double that, or even more for 1000VP.
I think the longest CoH game I've ever played was almost 3 hours on Vire River Valley in vCoH