Fek, dis community suddenly turned postive.
On a more serious note, I am super stoked.
Happy to have lots of bug fixes. hopefully won't find too many new ones...

United States
United States
Thread: PATCH NOTES !30 Oct 2014, 00:00 AM
Fek, dis community suddenly turned postive. Happy to have lots of bug fixes. hopefully won't find too many new ones... ![]() In: Lobby |
Thread: LMG42 Cost adjustment29 Oct 2014, 20:39 PM
I love it when polls have only answers the poll maker wants to hear and not any neutral or opposing options. Such a really unbiased poll.... As for the topic, the cost is fine. In: COH2 Balance |
Thread: Concerns about observer mode29 Oct 2014, 19:51 PM
The current time is 8 minutes, Relic mentioned that if that seems too long they might lower it to 5 minutes. Really as some have mentioned the only thing that would really be affected in the match is a mine or demo that hasn't been hit after 8 minutes in... Which can happen, but most 1v1 and 2v2s have action and unit repositioning at least once a minute, so any "cheat data" would be horribly useless. In: Lobby |
Thread: Win-Lose-Ratio 29.9.-25.10.2014 (1v1 and 4v4)29 Oct 2014, 15:50 PM
What are you looking at? ![]() In: COH2 Balance |
Thread: Win-Lose-Ratio 29.9.-25.10.2014 (1v1 and 4v4)29 Oct 2014, 15:08 PM
Well 1v1 is looking fairly balanced although Soviets still are the best faction in that mode, but with new ISU mechanic in the upcoming patch.... The 4v4 ratio should change some too, I still expect Axis to be better in that mode, but with Jagdtiger change it should help Allies. In: COH2 Balance |
Thread: Concerns about observer mode29 Oct 2014, 15:03 PM
Yes really there is an eight minute delay. In: Lobby |
Thread: A Guide to 2v2 as OKW28 Oct 2014, 22:13 PM
Great guide LemonJuice. If you get the time I think it would be very helpful to write abit how to work as a team of double OKW or OKW+OH? Yeah I admit I am guilty of splitting matches into two 1v1, but at least try to send some support over if my teammate is falling behind. Some of it is also communication. I hate allies who never type, but just spam the attack here button, even when I am still healing squads or are already engaged and can't pull out. The guide could definitely use a revision post October patch. In: OKW Strategies |
Thread: End the Abuse Help the Raketenwerfer today27 Oct 2014, 22:01 PM
Yeah the Raketen needs a faster set up time, got absolutely destroyed by multiple USF WC51 car rush in the beta in 1v1. In fact I think it was against Hon3ynuts, wasn't it Hon3ynuts? Multiple scout car opening for either faction is strong against OKW, especially WC51 into Stuart, that was such an ass wuppin. In: COH2 Balance |
Thread: Obersoldaten and stuff27 Oct 2014, 21:56 PM
I am fine with Obers getting a small long range DPS nerf for the LMG or even a MP cost reduction with a REASONABLE munition cost for the LMG upgrade. Just remember that a lot of OKWs units are very one sided, either extreme AT or extreme AI. This means that some of their AI units are going to be VERY good at AI, but lousy at AT and vice-verse. One of the few exceptions being the King Tiger, but the whole design of the faction is to build towards that unit. So yes OKW does have SOME of the best AT and AI in the game. The thing though is that they get each of these extremes comes at a different point in the game. You can usually get an Ober squad out at late to mid-game, but you won't be able to get out a Panther or KT until late to very-late game. In: COH2 Balance |
Thread: Obersoldaten and stuff27 Oct 2014, 11:09 AM
Deliver us from evil and close this whine thread finally. Amen. In: COH2 Balance |
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