Thought I should share my current 2v2 Build Orders:
Kubel
Volk
Volk
Medic HQ
Retreat Point(If needed)
Volk
Raketenwerfer(Can be built slightly later if not expecting any fast armor)
Flak HQ
Ober
Luchs(Depends on spammed enemy infantry, I will not build it if I go for Panzerfusiliers)
Ober
Panther
Mech HQ
Then whatever I feel I need for the match.
Interjected in their might be MG34s, Panzerfusiliers depending on map and what my opponent produces (you should always be flexible, which I find some people have a hard time of). I will get a Walking Stuka only if I find the enemy blobbing support weapons. King Tiger only comes out if I have the fuel and the enemy is spamming armor really late game.
I used to go Mech HQ into Puma, but I find going Medic HQ into Flak HQ then getting quick Luchs works almost better, due to the Luchs being able to take on light vehicles and infantry really well. It doesn't scale as well into late game, but I find not building Mech HQ removes the temptation of converting munis into fuel too early. Unfortunately, I rarely can afford mines anymore since the lowering of munis to 80%. :/
I rarely build the Jagdtiger, Flak HT, Jagdpanzer IV, or Ieg support gun; they just seem mediocre or very micro intensive and I already go heavy infantry build so I shouldn't add fuel to the fire.
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Lots of back and forth as double OKW tries to hold off the red wave of doom. Comes down to several tanks facing off in an attempt to out maneuver each other. |
Smoke Grenade to close... |
Considering that most of the Axis players veto Stalingrad I don't see why the map can't be switched to just custom games.
Relic does seem to be trying to introduce some new maps at least and with the new mod tools drawing in some modders this might be the first step to Relic allowing some player made maps into the competitive pool. |
Had a full health Ober squad wiped from one rocket from a Katyuasha. All the other rockets missed, except for one which hit dead center on the squad and they disappeared in a cloud of red mist...
Grouping for infantry definitely makes explosives more potent, maybe even a little too much. |
The Jagdtiger is considered a big enough problem that Relic was going to make you shoot it manually every 8 seconds. And yet, if I suggest that you can have the Jagdtiger, as is, with the one exception that you must have one or two less units late game, then I must be joking.
Relic considered it and reversed it saying the change was too extreme so you must be joking.
Heavy tanks would be outnumbered. And that would only be in the very late game. Before that, the prices will still be the same, so it will still be 2 t34s for every Tiger. If you don't want to be outnumbered, you could always build medium tanks. I think it would be great if players actually had to make a choice late game, between heavy and medium tanks, instead of just always getting the biggest vehicle possible.
OKW has no medium armor (except for Jagdpanzer IV which is ridiculously expensive for their economy). Allowing Allies to more medium tanks would just skew the game in their favor.
I understand you are trying to combat the heavy tank spam fest in higher player games, but this is not the best way to do it.
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Just add like 100 fuel cost to it and I think it will be fine. This allows the Ostheer player to stabilize mid game with some armor, but keeps him from abusing lots of armor then call in the Tiger Ace.
I really don't even see the Tiger Ace very often, most of the time it is a regular Tiger I see. |
Well, the same applies to all LMG infantry. Paras and LMG rifles for instance are very much the same in terms of use. Oh, and btw, Shocks actually more or less do wade through most smallarms fire. They may lose a model or two but they will still win the fight and force the retreat. I would certainly not say they are OP, but correctly used, there is no Axis infantry squad that are going to win a 1 on 1 engagement, with the possible exception of vet 4 Obers...(suppression).
This.^ Also Ober squads are very small and they cluster together mortars and barrages can kill or wipe their squads easily. |
Proposed Changes:
Panthers: 16 > 20
Panther Command Tank: 18 > 22
Strum Tiger: 18 > 24
IS2 and Tiger: 24 > 30
Elefant and ISU152: 25 > 34
King Tiger: 26 > 36
Jagd Tiger: 26(?!) > 42
Your idea could have some merit if you hadn't blatantly put ridiculous pop cap amounts for some of those tanks.
Jagdtiger 42pop?! I mean are you joking or serious? No one gets two Jagdtigers anyway adn the most manageable pop for most people is 50 anyway so this wouldn't really affect it getting out. |
I think his point is that different factions have different strengths.
You missed out Mechanized for the USF, which has recon and the best offmap arty strike. Major recon, as bad as it is, is still the only nondoctrinal air recon. Recon doctrine has extended vision rifles, pathfinders have superb vision range, rifle flares are great too considering rifles are generally aplenty when playing USF. Not all recon has to be done by air.
This^. OKW only has one good recon, the Spec Ops flare, while the USF has a really good aerial strike the P-47s. So yes the USF suffer in the recon department, but the OKW flare is only on one commander which limits them to no MGs, ambient building spawn infantry, or static defensive buildings(MG nest, Pak43, ect...). Also if you are concerned about the flare being used with the Walking Stuka (which, IMO, is the main reason Ally players really complain about it) then they have fuel starved themselves out of a Puma, so go wreck with a AA Halftrack.  |