
Profile of LemonJuice
Post History of LemonJuice
Thread: Do HMG fire rate bulletins stack?24 Dec 2014, 02:35 AM
+16% rate of fire is actually pretty huge, definitely decreases the time to suppress In: COH2 Gameplay |
Thread: artillery and late game squadwipes24 Dec 2014, 00:55 AM
railway does a decent job. thats true, but at the same time railway pidgeonholes you into one of two commanders, one with a pak43 and the other with ostruppen. the pak43 one has some potential, but i think elefant + divebomb is superior
i want to avoid getting to a point where there is a vet 2-3 b4. infact, i would like to kill a b4 after its 2nd or 3rd shot. In: COH2 Balance |
Thread: artillery and late game squadwipes23 Dec 2014, 23:29 PM
you can recrew, repair, and fire again. youre spending 180 munitions to decrew a weapon that the enemy can recrew. the stuka barrage also only decrews, i dont think ive seen one fully destroy the gun. i've tried finding all sorts of ways to kill the b4, and the only truly reliable one is using the stuka dive bomb, and when youre in an important game you dont want to be second guessing. In: COH2 Balance |
Thread: artillery and late game squadwipes23 Dec 2014, 05:34 AM
and which okw doctrine innately counters b4? none of them do. in fact the only guaranteed way to kill a b4 is with a sturmtiger, which wont happen in most games. In: COH2 Balance |
Thread: LEMON/Ciez vs. Interloper/pokkerguy23 Dec 2014, 05:32 AM
Pretty fun game. gg wp. some mistakes by the allies that i think couldve sealed the deal for us In: Replays |
Thread: artillery and late game squadwipes23 Dec 2014, 02:42 AM
because then youre forced to go spearhead. if theyre soviets, they might have a b4 that is now not counterable. mortar ht is very good, dont get me wrong. In: COH2 Balance |
Thread: artillery and late game squadwipes22 Dec 2014, 21:26 PM
To wipe a soviet mortar crew, the ostheer mortar has to 1. Get in range, which is much shorter than the 82mm and 120mm, 2. Kill 5 whole members from auto firing because the german barrage has large scatter, and 3. Avoid losing 3 men to the longer range, better barrage, and higher aoe soviet mortar In: COH2 Balance |
Thread: All grenades need to be look at22 Dec 2014, 20:20 PM
Do some controlled tests, you shouldn't be able to because green cover provides protection against explosive attacks. In: COH2 Balance |
Thread: artillery and late game squadwipes21 Dec 2014, 09:37 AM
In: COH2 Balance |
Thread: artillery and late game squadwipes21 Dec 2014, 05:56 AM
honestly im fine with the barrage style pieces since theyre severely restricted thanks to their long cool downs, and do a pretty good job at what their supposed to do. In: COH2 Balance |
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