Where did i say i expect them to beat rangers, please READ my comments.
rangers are completely immune to fire.
I expect them to take damage.
rangers are not immune to fire
Thread: Why flamethrower on Strumpios?1 Nov 2015, 22:57 PM
rangers are not immune to fire In: COH2 Balance |
Thread: Firestorm doctrine : the stuka offmap1 Nov 2015, 13:18 PM
remember when people were complaining that okw dont have a way to kill howitzers In: COH2 Balance |
Thread: OKW Infantry versus American Infantry(Rifles)1 Nov 2015, 09:44 AM
They're obviously very strong, but they're not really a mainline infantry option due to the associated costs and popcap use. More of a support squad that should be protected behind Volksgrenadiers. jaegers are definitely not capable line infantry, theyre more of a support unit with a lot of utility. the point is, obers arent meant to be frontline infantry, theyre supposed to ELITE infantry, which imo they fill the role really well. In: COH2 Balance |
Thread: OKW Infantry versus American Infantry(Rifles)1 Nov 2015, 07:59 AM
As for "keep your models spread out", that's not an option to the player. You cannot stop the AI from bunching up if it wants to bunch up. you can control unit spacing. do i sit behind the tiny bush where all my units are gonna clump up, or do i instead move into the open where my units will automatically be more spread out? obers have the benefit of having good defensive stats off the bat, so if the engage at max range, they can still win even if theyre not in cover. sooo...why not use obers if youre floating? doesnt make any sense to not use resources In: COH2 Balance |
Thread: OKW Infantry versus American Infantry(Rifles)1 Nov 2015, 07:08 AM
They weren't good back in their Terminator days, but they received the Relic Double-Nerf™ and are no longer game-changing shock units. you actually cant be serious right now. pre-nerf obers were just absolutely disgusting, being able to directly attack machine guns and win. vetted up obers are the best long range unit in the game, and vet 4 will hands down beat any infantry unit thanks to their suppression. as with any 4 man unit, keep in mind explosive threats, keep your models spread out, retreat if their health gets low so you dont get gibbed my a random mortar or something. also dont people always talk about the infamous okw manpower float? if you actually micro obers well they bleed relatively little compared to how much damage they dish out thanks to the fact theyre long ranged infantry In: COH2 Balance |
Thread: Hetzer facts1 Nov 2015, 06:47 AM
its a kubel mg? thats actually pretty good actually In: OKW Strategies |
Thread: OKW Infantry versus American Infantry(Rifles)1 Nov 2015, 06:41 AM
why do people always disregard obers when asking for non doc elite infantry? sure you need 60 munitions, but then again theyre probably the best elite infantry in the game, with a wide variety of abilities, really really strong vet bonuses, and recently they had their reinforce reduced so its a lot more feasible to have multiple squads of them. also about the munitions cost, just accomodate for the fact that youre gonna upgrade. dont plant a shitton of mines, liberally use grenades or upgrade all your volks with shreks and then realize when you build obers u have 0 munitions for an lmg. think ahead and save! if you go a mech/battlegroup build where you dont go schwrer, doesnt it make sense that you pick a doctrine that fills your hole of elite inf? i mean OKW do have the most infantry call ins in the game (falls, jli, fusiliers, mg34 kinda) also lol @ the people who want pre-nerf obers, you cant be fucking serious now In: COH2 Balance |
Thread: JU-87 AT Strafe Loiter is broken1 Nov 2015, 06:33 AM
well i have. ostwinds and centaurs are capable for frontline usage since theyre medium tanks and can sustain survive a pass from any plane. id rate AA units 1)Centaur (very reliable, high health, effective frontline unit) 2)OKW Flak HT (very reliable, 360 turret, low health but fairly cheap, should be kept in base or behind frontlines in late game) 3)USF AAHT (very reliable, not a 360 turret, same cons as OKW flak ht) 4)Ostwind (reliable, high health, effective as frontline unit) 5)222 (unreliable unless massed, 360 turret, low health) Another thing to note is that almost all ostheer tanks have a pintle MG that can shoot down planes as well. In: COH2 Balance |
Thread: JU-87 AT Strafe Loiter is broken1 Nov 2015, 04:39 AM
keep your AA in the base for it to just shoot down enemy loiters. at most theyll get 1 pass with each plane before getting shot down, and thats 200 munitions down the drain for the enemy player. same goes for typhoons and p47s, get AA to hard counter these expensive abilities, its definitely worth it. In: COH2 Balance |
Thread: Flame Hetzer Blows30 Oct 2015, 11:12 AM
not really. as other people have mentioned what matters is how much damage you deal and take, and not how many models you kill. its possible to get to vet 5 with 0 kills as long as you keep damaging opponents and your hetzer takes damage as well. In: COH2 Balance |
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