Well-played from Fangish who manages to wrest map control back from me with some great T-34/AT gun usage that really set me on the back foot...Turns into quite the nailbiter as armor just keeps getting destroyed on all sides. Really good unit preservation from both players with all kinds of vet 3 stuff running around at the end. Panzerwerfer FTW...
As bad as Minsk is, I don't think anything compares to summer Rzhev with all its bottlenecks and chokepoints that make it essentially possible to only spam MGs until Panthers and Elefants roll out. For once the winter version on that one is actually much more playable...
I don't understand why, if they wanted COH2 to be faster-paced and more action packed, they made maps like this. Priyat is sort of stupidly fun sometimes though, I must admit.
I played my first 1v1 Soviet mirror against a guy I practice with sometimes, and it was totally hilarious and a ton of fun. Satchels and dueling clown cars and so on on up the tech ladder of goofiness!
Those Ostheer games people played in the tourney were alright, but way too business like. As Relic designed Soviets to be a gimmicky, troll faction, Sov vs. Sov is the height of COH entertainment in my opinion. I want to cast some games...and I think someone should consider organizing a little tourney perhaps? Hopefully we've all gotten over the anti-mirror sentiment after the Langreskaya tourney. I sort of feel the Sov vs Sov game has more interesting possibilities than the the Ostheer/Sov game right now after playing this, as I felt the different doctrine choices played out in a way that felt more like COH1...Or it could be the meta just gets turned on its head in a way that made the game feel fresher. Dunno, but it was fun to play and I think it would be fun to watch.
Anywayz, if you is good and want to organize yourself a little match, I will totally cast it over on Sluzcast.
Yeah maybe aggressive T70 I don't think T4 is really helpful because of Elefant...I usually try to deny ammo so you don't have as many LMG grens running around, but it's tough, as PzIVs and Ostwinds will control the sides. Dunno nothing really viable in my opinion, so yeah, it's the map.
Having lost to this strat last night decided to try it out on a friend and decent player to see how it works.
With the bulletins, MGs vet up ridiculously fast and allow a cut-off or at least the Ostheer player to maintain significantly better map control for quite a long time. Heavy T2 with essentially a blob army of halftrack, two grens, and AC counters everything.
The best counter to heavy T2 is of course a T70, but if you go snipers/cars initially to try and force off the MGs then you have no hard AT for T3 or T4 units. Support is not viable because the mortar comes out slower than it takes for two mgs to walk up and in any case, it's easier to avoid a mortar than a sniper.
Anyway this works like a charm on Kholodny and Langreskaya (both versions.) It might work on Minsk and Priyat but haven't tested it. The problem is the Soviet counters come out far slower on those maps then it takes for 2 mgs to cause a base pin.
Gonna try some conscript spam against it later, but I think it should just take a little longer to get the base pin...Ostheer can then just spam more MGs.
I just got him twice in automatch. The first time on Kholodny I beat off the MGs with flamer cars, but he just came back to middle with two more, two grens, an AC and a halftrack. I shouldn't have tried to engage I guess till I had arty.
This time he rushes up with the double mgs, I went support to try that...no luck as you can see. The MG bulletins are just too powerful. This looks like a problem to me, but if anyone can beat this guy with his bulletins, please post the replay. I have no clue what to do here. Even really top players rarely beat me in 7 minutes, this is the first guy I've encountered that has me really flummoxed. If I lose it's to slightly better micro than mine, but this is just craziness.