One of the more fun ones I've played recently...
3 regular Tigers + 2 KTs vs hordes of T34/85s and Soviet combined arms play.
Planes OP!
Profile of sluzbenik
General Information
Broadcast: https://www.twitch.tv/sluzbenik1
Youtube: https://www.youtube.com/user/sluzcast/videos
Nationality: United States
Broadcast: https://www.twitch.tv/sluzbenik1
Youtube: https://www.youtube.com/user/sluzcast/videos
Nationality: United States
Signature
Post History of sluzbenik
Thread: 3 Tiger + 2 KT vs Poor Soviets!3 Mar 2015, 16:50 PM
In: Replays |
Thread: Remember when2 Mar 2015, 13:30 PM
Grenpocalpyse 2014. I remember beating Cataclaw in 1v1 when Grens were so ridiculously OP at long range no con squad could get in range. Weird Soviet wire. I miss the weird wire actually, that was innovative. G43s actually countering snipers pretty well. And when a Maxim could set up in front of an MG42 and win: In: COH2 Gameplay |
Thread: Relic PLS stop the BLOBS18 Feb 2015, 01:50 AM
In: COH2 Gameplay |
Thread: A new solution to the Volksblob Issue13 Feb 2015, 04:57 AM
In: COH2 Balance |
Thread: "Blobbing"9 Feb 2015, 17:50 PM
Back in the days of the MG42 bulletin and pre-nerf, it was clear you had to nerf MG42s. Still, when they had area suppression as powerful as the vCOH MG42, blobs were not a problem at all. But why were they so powerful? One answer attack-move plus the new capping system. In vCOH you couldn't afford to cap with an MG42, at least unless you were sure the field was clear. That amount of suppression plus the ability to cap was simply too powerful. And I still don't see a good solution to the problem. The new capping circle system has a LOT more to do with balance problems than people think. In: COH2 Gameplay |
Thread: Two KTs vs Two IS-2s/ISU9 Feb 2015, 17:41 PM
Pretty good players. Pretty good game. After losing so much infantry to the Soviet conscript hordes, there was nothing to do but hunker down, get a Pak-43, and a King Tiger and hope for some equalizing squad wipes... But then...so much IS2, so much AT. Good on OST for keeping his shrek blob alive In: Replays |
Thread: Supply - in-game currency 5 Feb 2015, 16:38 PM
Seriously, stupidest idea ever. Do they think we're all so accustomed to the planned obsolescence of our computers and devices that we're ready to actually see a timer ticking down on our virtual purchases? If they want to do microtransactions, they should allow you to rent them outright, not use a silly psychological manipulation to induce people to "maintain" their virtual crap. That would be fine with me, sure I'd like that trollface on my Sturmtiger but I'd probably want something new after 3 months anyway. But I see why they wouldn't - you couldn't have a marketplace with rented items that have set expiry dates. They're too greedy. They're essentially trying to make a profit through us buying durability on top of the profit they may make selling stuff. In-game currencies are already cheesy enough, companies use them because they know full well many people buy currency and never use all their virtual money. This is beyond the pale and will fail. In: Lobby |
Thread: QUENTIN's Theory for help players to progress2 Feb 2015, 19:49 PM
I guess the Quentin-busting comes down to two reasons: 1) his English sucks. 2) He speaks bad English like a French intellectual, ie. : http://www.egs.edu/faculty/jean-baudrillard/articles/simulacra-and-simulations-i-the-precession-of-simulacra/ And god knows there's nothing worse than a French intellectual, right? Anyone who analyzes and thinks too much is always suspect. FOR GOD'S SAKE DON'T ASK ME TO THINK - Game of Thrones is on. But he's right, if you take the time to analyze why you suck. I know why I suck: I have poor CPM and often, as some player pointed out to me, ask my units to do things they can't. I might know I'm not going to win an engagement or my positioning is poor so I should retreat from the engagement but there's a lot of RNG and probability in COH2 fights so I rely on luck. But I only play for fun now, so I don't care that I play arrogantly and my weakened Sturmpios only have a slim chance of winning vs that rifle squad that still has 75% health. It's more fun for me to win when I'm not playing serious and I lose a ton of shit! And to get back on topic - there are still a lot of situations where I have no idea what the outcome might be. Like a day ago I ran across a 75% health shock (all members still there) with a vet flamer pio and another pio. I had no idea how that engagement would come out. Maybe with lucky flame crits I would have won? I didn't know so I retreated the units. And of course the more units in a fight, the more analysis you have to do subconsciously and quickly. And that's what makes good players good once the technical CPM barrier is overcome - judgement. Unfortunately most shoutcasts don't do this micro-level analysis, and we can't expect streamers to do it - that's asking a lot while playing. I also disagree with Quentin you can't learn a lot from replays of top players - their knowledge of good opening capping orders and unit movement early is something you can copy and learn from - up to say 3-4 minutes. After that it is mostly useless because everything unfolds differently. |
Thread: OKW extremly OP, when a new patch will be out?16 Jan 2015, 14:38 PM
I agree with his post, but that just says there's a design rather than balance issue if Allies are superior only in the hands of the top 10% of players. They are still working harder, in my opinion, at their micro than the equivalently skilled OKW player. Design considerations should include balance at the micro-level - neither side should have more work to do than the other to win. In: COH2 Gameplay |
Thread: Why Do You Lose Games?15 Jan 2015, 21:39 PM
I mostly lose to poor micro and tossing "with my last breath I spit at thee" nades with 2 man squads. In: Lobby |
294575293962287488284633282725282721280724279263272160271892
Latest replays uploaded by sluzbenik
-
VSJonny Vegas Marduk busta_the_berserker GGsorryGLnextimeEmperor Tomato Ketchup frost Keller.Kind Nico(Ger)Gamebreaking M20 bugby: sluzbenik map: Steppes3-1,031
36250341363399233747336063189831853316393063628152
Livestreams
23 | |||||
12 | |||||
5 | |||||
2 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.1218499.709+1
- 2.67862486.732+13
- 3.8311.883+1
- 4.1503531.739+6
- 5.298193.607+4
- 6.821243.772+4
- 7.17098.634+10
- 8.188110.631+2
- 9.456179.718-1
- 10.10720.843+5
- 1.2042874.700+3
- 2.411281.594+4
- 3.1224871.584+2
- 4.21674.745+4
- 5.730348.677+6
- 6.10825.812+4
- 7.15254.738+2
- 8.22480.737+10
- 9.358294.549+1
- 10.494259.656+5
- 1.446210.680+12
- 2.411158.722+3
- 3.341268.560+1
- 4.400191.677-1
- 5.478328.593-3
- 6.305136.692+6
- 7.769450.631+7
- 8.250183.577-1
- 9.9439.707+4
- 10.310198.610+1
- 1.343169.670+6
- 2.355126.738+7
- 3.536220.709-1
- 4.813224.784+3
- 5.281266.514+1
- 6.244125.661+2
- 7.330136.708-1
- 8.285100.740-1
- 9.624312.667+8
- 10.792465.630-1
- 1.1372637.683+7
- 2.2542916.735+5
- 3.862236.785+28
- 4.498191.723+40
- 5.1321436.752+7
- 6.543234.699+3
- 7.1322498.726+1
- 8.549319.632+2
- 9.738.901-1
- 10.530310.631+19
- 1.333121.733+4
- 2.27791431.660-1
- 3.15175.668+3
- 4.479353.576+12
- 5.1243763.620+5
- 6.246123.667-1
- 7.725375.659+1
- 8.32021880.630+11
- 9.12741.756+1
- 10.783442.639+6
- 1.664347.657+1
- 2.17875.704-2
- 3.657285.697+2
- 4.9127.771+5
- 5.16295.630-1
- 6.12567.651+8
- 7.20788.702+1
- 8.16701083.607+8
- 9.9840.710+1
- 10.437372.540-1
- 1.401319.557+6
- 2.198188.513+2
- 3.392310.558+3
- 4.407269.602+2
- 5.538499.519-2
- 6.296281.513+3
- 7.423294.590-1
- 8.494250.664-2
- 9.340320.515+1
- 10.234146.616+1
- 1.910310.746+13
- 2.435256.630+6
- 3.606336.643+2
- 4.608195.757+11
- 5.1331521.719-1
- 6.3650810.818+4
- 7.71492688.727+6
- 8.426278.605-1
- 9.398270.596-1
- 10.466104.818+12
- 1.1385617.692+5
- 2.2030672.751+5
- 3.15171081.584-1
- 4.16941198.586+26
- 5.938518.644+4
- 6.488242.668+2
- 7.18775.714+3
- 8.634245.721+10
- 9.582320.645+6
- 10.1166538.684+4
- 1.392165.704+2
- 2.683301.694+3
- 3.417133.758+3
- 4.663282.702+4
- 5.362133.731+1
- 6.22392.708+13
- 7.412230.642+4
- 8.311129.707+4
- 9.293105.736-1
- 10.601281.681-1
- 1.1622791.672+8
- 2.328153.682-1
- 3.32001218.724+4
- 4.639207.755+6
- 5.329173.655+4
- 6.182117.609+13
- 7.827416.665-1
- 8.1238567.686+6
- 9.616294.677+6
- 10.1049684.605+15
- 1.628275.695-1
- 2.23476.755+10
- 3.34271722.666-1
- 4.493151.766-1
- 5.383201.656+2
- 6.318140.694+5
- 7.1871662.739+5
- 8.34512181.613+1
- 9.412183.692+2
- 10.315115.733+2
- 1.25091411.640-1
- 2.409168.709+4
- 3.301150.667+6
- 4.453190.705+4
- 5.13853.723-1
- 6.775422.647+5
- 7.352154.696+2
- 8.312214.593+2
- 9.220108.671+13
- 10.14248.747+4
- 1.325172.654+11
- 2.2503826.752+7
- 3.16968.713+3
- 4.436161.730+1
- 5.1096673.620+8
- 6.18575.712-1
- 7.384178.683-2
- 8.241173.582+2
- 9.683230.748-2
- 10.974660.596-1
- 1.9744.688+4
- 2.436305.588+5
- 3.931793.540+3
- 4.11261202.484-1
- 5.179143.556-4
- 6.14057.711+4
- 7.290298.493+1
- 8.411313.568+1
- 9.291191.604+5
- 10.479415.536+1
- 1.270144.652+2
- 2.278110.716+16
- 3.558230.708+2
- 4.422.955+12
- 5.253150.628+14
- 6.29447.862-2
- 7.399200.666+8
- 8.8120.802-1
- 9.13556.707+3
- 10.19078.709+4
- 1.1572886.640+10
- 2.923277.769+24
- 3.15457.730+1
- 4.1959875.691+3
- 5.16790.650+6
- 6.18891034.646+2
- 7.740594.555+2
- 8.401200.667+2
- 9.359185.660+2
- 10.289147.663+9
- 1.899393.696+3
- 2.647252.720-1
- 3.551163.772+1
- 4.16798.630-2
- 5.316127.713+4
- 6.1043516.669+8
- 7.336149.693+2
- 8.287125.697-1
- 9.35458.859+4
- 10.7317.811+12
- 1.10652.671+1
- 2.480355.575-1
- 3.344258.571+3
- 4.473373.559+1
- 5.204146.583-2
- 6.169102.624+1
- 7.15281235.553+8
- 8.177172.507-3
- 9.20521867.524-1
- 10.978686.588-2
Data provided by
Relic Entertainment
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
7
Download
791
uploaded by XXxxHeartlessxxXX