Squad Formations
All infantry squads has had their squad formation updated to better spread out the units in open, and negative cover. Their formation in light or heavy cover remains the same.
New Squad Formation added to existing infantry to make them spread out more
Howitzers can no longer be built in Command H.Q Territory
I feel like someone at Relic has been reading my posts!

If not, it's still nice to know we think alike.
Still desperately waiting for a reduction in the snap distance to cover though. It really is a huge impediment to gameplay, especially considering cover tends to be *outside* the capture radius of most VPs and supply points.
Flame Criticals no longer trigger at 50% health but at 0%.
Wait, what? Is this a typo, or just a complicated way of saying flame crits have been removed?
Main Gun Criticals will now only be trigger through explosive and ballistic weapons now
Oh, thank god

My pumas just lost their main guns constantly.
Langreskaya - Minor balance improvements
Oooooh, me wanna see!
Removed Sittard Summer from the Automatch map list
I played one game on that map. Never again. It's a well made map for what it is (I played a lot of Lyon with my brothers back in the day), and I'm not saying bridge maps don't have appeal to casual players, but automatch really isn't about casual.
As a side note, I would like to see the M5 half-track's damage nerfed by about half. Its role should be a support vehicle in reinforcing, suppressing, and shooting down aircraft. It does all of these well. If you want offensive power and damage, you should be building the T-70 instead. As it is, the M5 destroys Axis light vehicles in <1 second, which is a bit crazy considering how well it also counters infantry.