Profile of Jadame!
Post History of Jadame!
Thread: Dealing with Axis lategame as USF in teamgames1 Jun 2016, 10:45 AM
Caliopes in every single game. In: Replay Reviews |
Thread: Make CoH2 F2P/Great again :D31 May 2016, 13:53 PM
Turn game into maphacking paradise? No. In: Lobby |
Thread: How to use the JP430 May 2016, 10:09 AM
Its most OP td in the game(jt is nothing in comparison to vet5 jp4), its armor makes allied tanks cry, its hp is amazing, its cloak and vet abbilities outright broken. Best way is to use it to protect your infantry advices from any kind of tanks, because other infantry cant hold OKW infantry, not for long anyway. But, you should always be aware of flanks, and ideally, cover jp4 with stealthed raketens. Later on use it as a supporting tank for your kt/cp. Once your jp4 hits vet 1, start using broken cloak, you can use it even for scouting, lol. But dont forget to turn it off when you need to move, it reduces speed. Since vet bonuses are so broken, its best to couple with command panther(also flares to reveal fog and finish reversing tanks sometimes), which mark target would make tanks like jackson die in two shots, and will feed tons of veterancy to jp4. In: OKW Strategies |
Thread: Bofors opinion poll29 May 2016, 18:02 PM
BIAS poool/10, where option to buff it? In: COH2 Balance |
Thread: Churchill is garbage23 May 2016, 10:10 AM
I definitely didn't say all shots grant EXP. I will do the numbers and get back to you (At work) but just because I don't wrack up 1000+ comments doesn't mean I do not know shit. Played since release (well when AMD drivers got fixed) and I know how the EXP system works. What it has to do with anything? I know how game works (as other people with high ranks might do aswell, shocking, right?), units gain experience only from dealing damage. In tanks combat no penetration means no damage, which means no experience. Even without the numbers though, if you have an expensive (regardless of what you believe) tank which has a low armour value and large target size. Means that a greater % of shots are giving an EXP value. If the value is lower then that issued say by penetrating a Panther it is relative to the % of time you will achieve EXP split between full pen and deflection. As I said in the office and unfortunately not paid to justify myself to people online. I dont believe, i know, lol. If you dont want to discuss things, then don't post, simple enought. In: COH2 Balance |
Thread: Churchill is garbage23 May 2016, 05:00 AM
And he is right - you get EXP per shot, it doesnt have to penetrate. Nonsense. In: COH2 Balance |
Thread: Churchill is garbage23 May 2016, 00:35 AM
Compared to what? kv1 or t34? How about tanks which people actually use in game? Its nothing, and it was biggest problem with churchills on release where tanks dealt collosal amount of damage to them recieving little more than nothing in return. You cant argue with that Churchill is one of the most, if not the most unrewarding tank to shot at experience-wise.even after hp nerf. In: COH2 Balance |
Thread: Churchill is garbage23 May 2016, 00:15 AM
It's biggest issue is that it gives away to much VET to anything that can get through its armour, which is pretty much everything. Plz, dont write what you dont know about. Vet depends of resourse value of damage dealt, if your unit does lots of damage to cheap tank it gain way less experience than if it did less damage to an expensive tank. Churchiil is relatively cheap and has huge hp poll which makes experience rewarded by doing verry little % hp damage even lesser than a little. Churchill is one of the most, if not the most unrewarding tank to shot at experience-wise. In: COH2 Balance |
Thread: IR STG or MG34 LMG22 May 2016, 08:09 AM
Only reason to chose lmg over stg is when you want to camp in green cover on max range. Considering OKW playstile emphasizes on agressive infantry usage i always upgarde stgs when i can, and i have strong suspicion that their ignore cover bonus also applies to last 2 kar rifles. Also due to their nature they just murder any team weapon you flank with obers and lot better against retreating units. Their damage potential on big vet levels also much highter. In: Lobby |
Thread: Tanks bumping on invisible obstacle22 May 2016, 04:29 AM
Well, pathfinding was crazy since forever, and in a patch where they made vehicles auto reverse it only became worse (vehicles coming on map their backside forward and spinning to reverse backside forward instead going forward normaly caused me lots of facepalms). I cant count games where i spammed exsact same command in exsact same point on the map which made tank spin on place in different derections, usually dying in a process. Its... jus CoH tank aces things. In: COH2 Bugs |
538870538680538394538240536490536423536383536377536143536120
Latest replays uploaded by Jadame!