I feel like allies are stronger now in 3vs3/4vs4 than they have ever been, the blitz truck nerf and panther cost increase has a lot to do with that and has made axis somewhat counterable late game. While Soviets I find are quite strong, Americans though are defiantly underpowered in 3vs3/4vs4 thanks to their lack of heavy armour, artillery (the priest is nowhere near as effective as the B4) and general teiring structure that makes early MG/Mortar cheese to lock down fuel points non-viable.
Of course once the game gets to the point where OH/OKW have multiple Tigers, Jagdtigers and stukas there is no coming back, but they are still very vulnerable past the 20min mark if you have an organized team.
Profile of Rollo
Post History of Rollo
Thread: The Problem of Axis in Teamgames16 Aug 2014, 21:41 PM
In: COH2 Gameplay |
Thread: Generals ruin the game15 Aug 2014, 19:29 PM
Heh I think I will be here until CoH3 releases if I waited to unlock even one factions set of commanders through war spoils, hopefully they fix it soon In: COH2 Balance |
Thread: Generals ruin the game15 Aug 2014, 06:36 AM
I just hate the fact how the three extra commanders for WFA are DLC unlike the vanilla game, I mean come on relic putting DLC in DLC upon release is going a bit far.. In: COH2 Balance |
Thread: Sturmtiger13 Aug 2014, 20:30 PM
Back in WFA alpha it was conceivable to rush for a Sturmtiger while relying on volks and obers alone, not really doable anymore though now that OKW infantry has been nerfed and the teiring costs made more expensive. I hardly use it, but I suppose it can still be useful in certain situations late game just as a pure battering ram. I would imagine a stuka being more effective for wiping out ZiS/Maxim spam but I think a sturmtiger gives you much better blob control since it's harder to dodge (sometimes just aiming the gun and cancelling is enough to force a mass retreat). In: OKW Strategies |
Thread: Osttruppen ammunition heavy strategy discussion12 Aug 2014, 17:45 PM
I once tried to use the doctrine just for the conversion and the railway arty. And I must say that it is quite terrible: 200 ammo, only 3 shells, slow, inaccurate. Plus once you use it once they will know it is the same arty over and over again and therefore just move out of the way. I thought it could be a redeeming factor, how wrong I was. Rail arty will spell insta death for any static artillery piece, it works quite well against KV-2's also. I've never used it outside of that though. |
Thread: Double sturmpioneers... good? 12 Aug 2014, 16:12 PM
I generally like building an extra squad against soviets to guard against the typical T2 into shock play, they will need backup against the latter unit but two or so sturm squads can give you some much needed DPS until you get T4 up for obers (especially if you pick a doctrine with no infantry like Special Operations/Elite armour). In: OKW Strategies |
Thread: Elite armour doctrine11 Aug 2014, 05:03 AM
Just a question about this, I used it a few times when it was free. The PzIVs were said to have a random amount of experience, I'm assuming some could come already vetted.(?) Every time I called them in (about 3-4 times) they never had any vet. Correct, it's very random though. I think this doctrine is kinda useless. P4 came too late if you compare it with Wehrmacht, also the abilities are not that good, Panzer IV Call in is also bullshit, because they should have the side skirts directly. (Should be the Panzer IV Ausf. H or J) so this was standard equipment. I think the P4's should be left alone, they are kinda unique as they stand and I like that. imo the call in should be reduced to one so you can actually afford some versatility, 210 fuel is still very steep. In: OKW Strategies |
Thread: something makes coh2 unplayable10 Aug 2014, 12:34 PM
I have had this problem since WFA dropped, seemingly no issues before but now upon start up I will get some pretty noticeable lag for the first 30 seconds (which will happen every game without fail). Then as the game will go on I will get this exact "stop and catch up" lag, it seems to happen at the worst of times too. In: Lobby |
Thread: Elite armour doctrine9 Aug 2014, 04:34 AM
Anyone have any advice or a general BO for how to use this commander? I got it from a drop a week or so back but I'm still struggling to use it properly. The first thing I thought was negating T4 and relying on the off map P4 call in for armour, but this provides one major problem in that it deducts obersoldatan from your army and the doctrine itself has no infantry call ins to make up for it. I don't know, so far I'm thinking: Volk Sturm Volk Kubel T2 Volk ISG Volk T3 fuel conversion if you are still short off the puma, otherwise turn on muni for a few minutes to spam grenades/mines. Puma (using HEAT where needed) And stalling for P4's from then on in In: OKW Strategies |
Thread: Jaeger Light Infantry vs. Pathfinders21 Jul 2014, 17:10 PM
They still get melted by bar rifleman or shocks up close and even 30.cal rifles at range, then you are forced to shell out another 165mp to reinforce a single squad. Also to the guy that said they "only" cost 290mp so you can spam them and just suicide them, you are still throwing away 290mp. You will lose by attrition even faster than reinforcing by doing that. In: COH2 Balance |
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