
Profile of Rollo
Post History of Rollo
Thread: Suggestion for War-Spoils Dupes14 Jan 2015, 23:51 PM
When was the last time relic said anything about fixing duplicate drops? I've been away for 5 months but it seems nothing really has changed (a lot of people still pissed off and relic doing nothing to solve a very simple problem) In: Lobby |
Thread: Have Guard Rifles aged well?14 Jan 2015, 20:13 PM
You're not overlooking anything, post-button nerf guards now scale like crap just as all other Sov infantry apart from shocks. |
Thread: AT infantry11 Jan 2015, 19:53 PM
Am I the only one that doesn't really see Bazookas under preforming? If I'm in a teamgame and my opponents are just building medium armour or panthers a RE/Rifle blob armed with zooks will usually make short work of them. Sure they wont pen a tiger/KT reliably but then neither do Shreks with an IS-2. In: COH2 Gameplay |
Thread: Cyanara's Wehrmacht Overhaul9 Jan 2015, 10:51 AM
Flame halftrack is fine as is, it has an AI upgrade like the Sov HT to keep it useful mid game and at T3 unlock it's perfectly balanced. Seeing these thing built every game as soon as T2 went up just ruined the infantry meta a few patches back. In: COH2 Balance |
Thread: Werh static howitzer needs a buff6 Jan 2015, 14:12 PM
Well title says it all really, I took a break from CoH for about 5 months and I come back to see these things nerfed to borderline uselessness when it comes to price-return ratio. Even on a map like semois I tried to build a single german howi to destroy a pesky American defence, bad move two barrages and it couldn't even kill a single MG squad covering the middle VP on the map before the other player simply called in off map arty to destroy all my MP investment. I suggest either the AoE/damage gets a slight buff or the scatter gets reduced, these things are a joke right now compared to say the B-4 that imo is a good example of arty being balanced correctly. In: COH2 Balance |
Thread: can any one share vet5 strum tiger play please6 Jan 2015, 13:55 PM
I have a few webm's of where I managed to get one in a 3vs3 that dragged on for an hour, this was back when it could still target vehicles though http://puu.sh/e9cVj/3c96d9270b.webm In: OKW Strategies |
Thread: A suggestion to fix Shrek Volk blobs5 Jan 2015, 07:46 AM
Up the cost to 100 muni In: COH2 Gameplay |
Thread: 1v1 ET and Tiger Ace19 Aug 2014, 21:04 PM
Aren't you supposed to beat him before TA? TA is fairly late at 15 CPs. By then, easy 8s and other fun things should tear him up. If he's still standing...you got outplayed mate. Not everyone has DLC commanders... Double jacksons are probably your only chance in hell of countering a TA with vanilla commanders and even then the odds are stacked massively in his favour. If you have a Vet AT gun or two it can help but on any remotely urban map that's out of the question. The range and fire rate are the main problems for me, effectively the TA allows wehr to play your own game at sniping armour from range and come out on top. You can try rushing in but without the likes of a decent medium tank that's just asking for your tank destroyers to be one shotted by a teller mine or becoming shrek bait. |
Thread: Vet 5 Sturmtiger19 Aug 2014, 05:07 AM
First one I've managed to get in matchmaking, replay also features a 123 kill panzer II sinking to an icy grave. RIP, you were replaced but it was never the same ;_;7 In: Replays |
Thread: The Problem of Axis in Teamgames16 Aug 2014, 22:12 PM
If we play any games tonight or tomorrow I will upload, but all of my replays from last week are out of date. Most games we play end up in our dedicated B4 player smashing medic trucks and any repairing armour with precision strike, preferably on open maps like steppes someone will be industry for sniper/T-34 cheese and the last two guys will have heavy armour doctrines like shock rifle. In: COH2 Gameplay |
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Latest replays uploaded by Rollo
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