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Post History of dreamerdude
Thread: Demos31 Dec 2014, 09:54 AM
Can't destroy wincharges at all unless you got a walking stuka or an arty peice to take it out, its pretty sad face In: COH2 Balance |
Thread: How to counter fast Sherman?30 Dec 2014, 17:57 PM
I agree a JP4 brings in a lot of heat with it, i'd suggest practice with it. In: OKW Strategies |
Thread: Mg42 change.27 Dec 2014, 15:41 PM
after vet 2 its super awesome, i don't know what you guys are talking about. even the AP rounds help in some situations. It does it's job In: Lobby |
Thread: VI B and Teching25 Dec 2014, 21:47 PM
YAY MORE FLAME THREADS!!! just what i wanted for christmas. In: COH2 Balance |
Thread: Axis heavy armor needs nerf or Allied AT needs buffs25 Dec 2014, 11:41 AM
260 x 1.5 = 390. this is a tank that basicly cost 390 if you were playing as any other faction, as for the tech buildings 40+40+80 = 160 x 1.5 = 240 + 390 = 630 630 fuel for the king tiger if one were to play any other faction from the okw. I don't know about anyone else but i'd rather use the call in for the 34/85 and mark target the fucker. hell you don't even need an 85. allies have awesome AT. i'd choose the USF AT over a pak-40 any day. sure you got to use the special ammo from time to time, but it isn't that many munition. your RNG must also be off if you don't get good pens often. people are easy to bait with the king, unless super defensive player you'd have a better time out capping him then worrying about a KT sitting in one area. honestly maybe if a 4v4 were one would be confortable in rushing a KT, which most people are since 4v4 allies are... sadly incompetent... which i do play both sides, i find more teamwork out of the axis side then the allies side. this is another issue on it's own however. a 1v1 you must be doing something seriously wrong in order to see a KT pushed out super early. this goes for a 2v2. A 3v3 is not so much risky but you have to judge on the situation you and your team are in unlike the derpy 4v4 In: COH2 Balance |
Thread: A suggestion to fix Shrek Volk blobs24 Dec 2014, 11:45 AM
can beat a SU-85 as well. It's really good tank all around In: COH2 Gameplay |
Thread: A suggestion to fix Shrek Volk blobs24 Dec 2014, 11:42 AM
Honestly i can get way more out of a raketen then a volks any day, however i never spend my fuel on my trucks right away, I just go t1 and jagd for 15 minutes or until i'm confortable getting panthers. I still play around with different ways to do shit, however kubel volk volk, t1 jagd is what i like to do, well for core, i still get other things as well such as the support gun. when used effective people poop bricks In: COH2 Gameplay |
Thread: Lack of new playstyles24 Dec 2014, 00:35 AM
allies, because USF has godly awesome AT guns. I'm not joking. In: Lobby |
Thread: Lack of new playstyles23 Dec 2014, 08:23 AM
Last 4v4 i played it was 30 minutes in i did not make a single tank, won the game because we had more infantry then tanks In: Lobby |
Thread: What is the worst unit in the game !? [DEC 14]22 Dec 2014, 03:15 AM
the emplacement is such a crappy thing, it cost a lot of fuel and man power for it's worth. Not only is it expensive it can easily be taken out 1 infantry unit with smoke and a nade. or a sniper group. one is better off with a kubel, or a mg 34. not only is it next to worthless, a tank has no trouble with a few pew pew to take it out. at least with everything else one can see at least quite a few good qualities towards what they have. OH and it can not move! at least you can retreat or push with everything else. In: COH2 Balance |
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