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Thread: Different types of cover and colors6 Aug 2015, 13:36 PM
50% defence, 25% defence, -25% defence, I think idk |
Thread: 2v2, 3v3, and 4v4 maps need to be proportional to 1v1 maps4 Aug 2015, 05:22 AM
larger maps more points to capture less resources to each point, it will let people use the map more instead of just a-move to this point that holds the everything, people will have to either capture even slower or promote them to spilt up the units more over. In: COH2 Gameplay |
Thread: Obersoldaten UP4 Aug 2015, 00:20 AM
Well,the obersoldaten are severely underperforming for their,and are rarely seen in matches post patch,i think un-nerf to their lmg and stg44 back to 8 from 6 is justified...they weren't that much of issue pre-nerf.we also know commandos are coming. [sarcasm] What are you talking about, They were totally OP before the nerf, so now they are actually balanced, didn't you know? In: COH2 Balance |
Thread: Ostheer T4 Viability3 Aug 2015, 13:47 PM
I had always loved the brummbar... i feel it is a very viable unit O_o or is that just me... In: COH2 Gameplay |
Thread: OKW in the New Patch: Roman go the house!31 Jul 2015, 19:30 PM
Is it viable to use Sturms as your basic infantry? It always has... or that is what i had always used... In: COH2 Gameplay |
Thread: AOE Suggestion to prevent squad wipes 31 Jul 2015, 19:29 PM
I think people forget how tough spacing is. "Fix it" and we go back to units not taking cover properly, which is the original reason we have tight squad spacing now. I'd like to add: Right-click drag into facing position, you don't have to worry about spacing unless you try and take cover into a small crater or behind a little tractor dude thing... or any small cover in general. In: COH2 Gameplay |
Thread: Why do YOU prefer Axis over Allies?31 Jul 2015, 11:12 AM
I like playing the japanese faction, only because it doesn't disappoint me in any way shape or form. In: COH2 Gameplay |
Thread: Why no countdown for rifle nades?31 Jul 2015, 11:08 AM
Idk about all you guys but it takes at least 3 seconds for the nade to actually fire when I proc it, and it takes even longer to fly forward, i mean sure if you aren't being a bad player and actually watch your engagements you'd have an easy time to detect that it's on the way. Even longer when supressed. In: COH2 Balance |
Thread: Sherman Easy 8 Needs Buffs, Seriously. 31 Jul 2015, 11:00 AM
relevant. In: COH2 Balance |
Thread: Windows 10, anyone?31 Jul 2015, 10:53 AM
idk why people are so hyped up about the whole win 10, like all software programs, and i mean all software, games included, it won't run properly until later in it's release, personally if you want to buy a new OS that has recently been released, the best time to actually get it is probably 1 to 1 and a half years, otherwise you are going to do what you all do and bitch about how broken your spanking new software is |
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