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russian armor

Unused abilities

19 Oct 2013, 06:57 AM
#21
avatar of Le Wish
Patrion 14

Posts: 813 | Subs: 1

jump backJump back to quoted post18 Oct 2013, 19:24 PMNullist
I think Target Weakness should have the dmg removed and made a proper instant.

May not make sense in terms ofmthe unit suddenly firing two shots in rapid succession, but atleast it wouldnt be the "double tap" it is now.


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19 Oct 2013, 07:02 AM
#22
avatar of StephennJF

Posts: 934

Actually I think the Intergation ability for Grens/PG's equiped with G43's is very underused, or more importantly not understood.

When you click the ability on soldiers crawling on the floor (about to die), wait a short period of time and then look on your minimap/tacmap and you can see all the opponents units on the field. Very rewarding ability that should be used at every given chance.
19 Oct 2013, 07:21 AM
#23
avatar of Isdalicious

Posts: 40

I watched one of your broadcasts where you used that ability and it revealed enemy tanks which you were able to react to quickly. Very rewarding ability indeed.
19 Oct 2013, 18:51 PM
#24
avatar of Thunderhun

Posts: 1617

My opinion is....

Germans:
-First Aid Kit for the germans is useless because it is cheaper to build a medic bunker at base, which is pernament.

-Sniper Fire Incendiary Explosive is expensive but can also damage light vehicles.

-Target weak point is very good. It allows to fire more shots on a target.

-MG-42 AP rounds also very good against infantry, it is a good idea to use them many times.

Soviets:
-Tbh I only use Trip Wire Flares if I have the ammo (rarely) to cover my flanks, good for monitoring the enemy troops.

-Yeah, their armor's vet abilities are bad, I think only T-70 and T-34 should only have Secure mode, while the heavies (KV-8, IS-2) should get something else, maybe fire a AP round for 30-40 ammo.
19 Oct 2013, 19:23 PM
#25
avatar of Joshua9

Posts: 93

I find secure point to be handy on occasion...moreso on the t70 after its lost its shock value and is avoiding something scary,

but also on t34's in a few different scenarios...either my tank has taken a beating and it needs to repair, so I pop the doctrinal repair ability and cap a point in the backfield at the same time, or I am in desperate need of stopping vp bleed after pushing off the enemy.

when I have backup coming and a unit is trying to flip a point before retreating, I can switch to cap mode and prevent him from completing and retreating, and let the reserves do the rest.

edit: it does seem like a weird ability to have on the heavy tanks though, but they could still stop the bleed if the tide has finally turned right before bleeding out.
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