While messing around with trenches I thought exiting trenches to dodge nades was way too fast, almost nullifying any supposed disadvantage of having units garrisoned in a trench vs projectiles.
Do you think the time should be increased somewhat, to balance out the engagement?
Trench Exit Time
10 Oct 2013, 01:11 AM
#1
Posts: 32
10 Oct 2013, 03:28 AM
#2
Posts: 419
nerf trench exiting? That's a new one.
Im just waiting for recon plane nerf requests. Maybe ill make it myself.
Like those things fly, i cant even hit them with grenades. It would be better for me if they slithered along the road.
Im just waiting for recon plane nerf requests. Maybe ill make it myself.
Like those things fly, i cant even hit them with grenades. It would be better for me if they slithered along the road.
10 Oct 2013, 07:56 AM
#3
4 Posts: 813 | Subs: 1
nope
PAGES (1)

1 user is browsing this thread:
1 guest
Livestreams
Offline
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.807137.855+7
- 2.46569.871-1
- 3.881302.745-2
- 4.403212.655+5
- 5.14465.689-1
- 6.21156.790-2
- 7.303130.700-1
- 8.361189.656+7
- 9.501325.607+4
- 10.408297.579+2
Replay highlight
VS
-
cblanco ★ -
보드카 중대
-
VonManteuffel -
Heartless Jäger
Einhoven Country
Honor it
15
Download
2716
Board Info
1444 users are online:
1444 guests
7 posts in the last 24h
12 posts in the last week
27 posts in the last month
12 posts in the last week
27 posts in the last month
Registered members: 62602
Welcome our newest member, Hannahtheresa
Most online: 4501 users on 26 Oct 2025, 01:00 AM
Welcome our newest member, Hannahtheresa
Most online: 4501 users on 26 Oct 2025, 01:00 AM
