CoH2 stuff you remember from back in the days?
25 May 2018, 02:05 AM
#41

Posts: 543
T70 being able to crush units. That little piece of trolling machine
25 May 2018, 07:45 AM
#42

Posts: 742 | Subs: 1
Vickers Unlimited range with the vet 1 bonus bug, when entering in building multiple times.
27 May 2018, 04:27 AM
#43

Posts: 769 | Subs: 1
Kubelwagons being the primary suppression platform for OKW.
27 May 2018, 05:24 AM
#44



Posts: 2439 | Subs: 6
Yeah, I know most people prefer the fast-paced game, being older and slower, I preferred the old game
Ah fair enough!
I do now a lot of people liked CoH2's beta balance in how slow and methodical it felt.
To each their own!
27 May 2018, 07:10 AM
#45

Posts: 220
More of a recent change really but I miss my sapper terminator squads, armoured 5 man squads with 3 vickers Ks per squad was beautiful and sounded awesome, could legit fight off 2 squads of sturms alone. Could stick 2 of these in the special weps halftrack and mow down squads as well.
From more back in the day, the AoE comet that could wipe a squad per shot that had phosphorous that could kill with longer range than mortars was pretty amusing.
From more back in the day, the AoE comet that could wipe a squad per shot that had phosphorous that could kill with longer range than mortars was pretty amusing.
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