Login

russian armor

The 1.61 change for flame Hetzer

3 Dec 2017, 04:18 AM
#1
avatar of kdragoonD

Posts: 89

Flame Hetzer
We want to restrict the Flame Hetzer from dominating 1v1 games (where Call-ins are already powerful), but also allow the Hetzer to arrive earlier in team games, with sufficient tech.

Now buildable from the HQ. Requires Schewere Panzer Headquarters to be built, but not active if destroyed.
Cost increased from 280/100 to 300/100



Really? I think this tank is pretty shitty already. Now I need a Panzer Headquarter? Panzer IV is better by all means I believe.
3 Dec 2017, 04:37 AM
#2
avatar of Strummingbird
Honorary Member Badge

Posts: 952 | Subs: 1

I suggest trying the unit first if you haven't already - the OKW opel steamroller into squadwiping hetzer was too much at 8CP for no tech cost. Its damage is really quite something now.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

1070 users are online: 1 member and 1069 guests
top10nhacaiusor
0 post in the last 24h
2 posts in the last week
24 posts in the last month
Registered members: 61894
Welcome our newest member, top10nhacaiusor
Most online: 4501 users on 26 Oct 2025, 01:00 AM