Good day Y'all!
I'm trying to find a way to replicate the modify_weapondamage option from CheatCommandsMod to implement increasing weapon ranges. As far as I've checked the syntax goes like this //ModID Modify_WeaponRange( SGroupID/EGroupID group, String hardpoint, Real scalefactor )// lets just say I'm trying to increase the range of the shocktroopers PPSh41 to about 1.5x its current value. I changed LUA paths but to no avail I wasnt able to make it work.
Using weapon Modifiers thru SCAR
6 Sep 2017, 16:51 PM
#1
Posts: 1
8 Sep 2017, 15:14 PM
#2
Posts: 756 | Subs: 8
If you apply the same modifier via the AE, does it work?
I have found that some modifiers just don't work, I forget if this was one of them.
I have found that some modifiers just don't work, I forget if this was one of them.
PAGES (1)
1 user is browsing this thread:
1 guest
Livestreams
39 | |||||
34 | |||||
101 | |||||
35 | |||||
31 | |||||
5 | |||||
5 | |||||
4 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.968562.633+23
- 2.555227.710+11
- 3.29446.865-1
- 4.275110.714+13
- 5.259143.644+3
- 6.250150.625+11
- 7.22491.711+11
- 8.250135.649+1
- 9.19265.747+5
- 10.672425.613+1
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
7
Download
746
Board Info
682 users are online:
682 guests
11 posts in the last 24h
33 posts in the last week
146 posts in the last month
33 posts in the last week
146 posts in the last month
Registered members: 45040
Welcome our newest member, jacantonh81
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, jacantonh81
Most online: 2043 users on 29 Oct 2023, 01:04 AM