Below is a short clip which explains how scatter, scatter angle, and accuracy work within COH2. This should help address a number of questions I have been receiving lately regarding the last patch.
http://www.twitch.tv/pqumsieh/c/2662960
How scatter and accuracy function together within COH2
Posts: 267 | Subs: 8
A few notes not mentioned in the video:
- no collision on friendly units, so damage is dealt to them via splash
- accuracy is determine based on distance then multiplied vs. target size
- no collision on friendly units, so damage is dealt to them via splash
- accuracy is determine based on distance then multiplied vs. target size
31 Jul 2013, 17:43 PM
#3
14
Posts: 10665 | Subs: 9
Thank you for taking the trouble to give these helpful explanations, with practical demos. Much appreciated.
31 Jul 2013, 17:58 PM
#4
Posts: 1560 | Subs: 1
I embedded the video in the first post
Thanks for making this video!
Thanks for making this video!
Posts: 267 | Subs: 8
Not sure the embedded video is directed to the right link.
31 Jul 2013, 20:26 PM
#6
5
Posts: 16697 | Subs: 12
Our embed code doesn't work for highlights. I think it has something to do with twitch using the "c" in the url instead of the normal "b".
31 Jul 2013, 22:06 PM
#7
15
Posts: 1708 | Subs: 2
great video and explanation of game systems.
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