Login

russian armor

Reverse Speed

7 Feb 2017, 12:13 PM
#1
avatar of Olhausen

Posts: 147

Hi modding community. I have a small question, maybe someone here know about it. The question is:

"Is it possible to mod the reverse speed ?"

I do not find an option in the moving extension of the "ebps" files.
If someone find the way to mod it I will appreciate any help.

Thank you in advance
Olhausen.
7 Feb 2017, 17:16 PM
#2
avatar of eliw00d
Honorary Member Badge

Posts: 662 | Subs: 6

Unfortunately, I think it is hard-coded.
7 Feb 2017, 18:15 PM
#3
avatar of Olhausen

Posts: 147

Thanks for the answer like always Eliw00d ;) .

Another question related to your answer, when you said "hard-coded", you are saying is not possible to be mod with the mod tool and need to be done on scar ?

Regards
Olhausen
7 Feb 2017, 18:20 PM
#4
avatar of ferwiner
Donator 11

Posts: 2080

In this case, there is simply no such thing as reverse speed in this game. There is only max speed, acceleration and deceleration but all work the same way no matter if you drive forward or backward. It would need a change in engine code to allow for different values and this is not going to happen unless they make a whole new game on whole new engine.
7 Feb 2017, 18:33 PM
#5
avatar of Olhausen

Posts: 147

:( this is not good for realism.
Just looks really bad to see your jagdtiger running away like a F1 car in reverse.

Thanks again for the replies guys ;)
7 Feb 2017, 18:37 PM
#6
avatar of ferwiner
Donator 11

Posts: 2080

Sure it is not. On the other hand, when we are fighting at 10 meters distances where flanking takes seconds, it may be better that way. Otherwise you would have absolutely no chance to react.

Coh always aimed to be more like rts version of "Saving private ryan" rather than a documentary.
7 Feb 2017, 18:46 PM
#7
avatar of Olhausen

Posts: 147

He he yes you are right. Aside of that, the tool is not that bad if you work hard on it to bring us certain grade of realism.

I should learn to live with the bad reverse speed :)
7 Feb 2017, 23:42 PM
#8
avatar of eliw00d
Honorary Member Badge

Posts: 662 | Subs: 6

When I say "hard-coded" I mean that it is built into the game engine and not something we can modify anywhere (even with SCAR).
8 Feb 2017, 09:12 AM
#9
avatar of Olhausen

Posts: 147

Thanks Eliw00d ;)
1 user is browsing this thread: 1 guest
Factional Showdown: Wehr vs. Brits

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag Insane Spanky
  • U.S. Forces flag Nosliw
  • Oberkommando West flag ElZocko
  • Ostheer flag just one
uploaded by Spanky

Board Info

94 users are online: 7 members and 87 guests
Theodosios, Nashka, Planet Smasher, drChengele, blvckdream, ArnoLaz, Siphon X.
105 posts in the last 24h
783 posts in the last week
4484 posts in the last month
Registered members: 19340
Welcome our newest member, polfloors
Most online: 775 users on 26 Oct 2014, 01:01 AM