
Calosius:-djshakal
									12 Jul 2016, 23:06 PM
				
	#1					
								
					
				
		
Posts: 17
Hi
			
		
									13 Jul 2016, 03:19 AM
				
	#2					
								
					
				
		
Posts: 5
hello men 
			
		
									14 Jul 2016, 16:50 PM
				
	#3					
								
					
				
		
Posts: 17
Just added you on steam, we can start whenever you want
			
		
									18 Jul 2016, 16:29 PM
				
	#4					
								
					
				
		
Posts: 5
i think that i was slow.
									19 Jul 2016, 10:41 AM
				
	#5					
								
					
				
		
Posts: 17
Well, here it go some basic things for british forces.
1-Commanders
First of all, Royal Artillery Regiment is a bad choice, is an underpowered commander dont give you what you need,specially for 1v1.
Give a try to the following commanders:
Mobile Assault Regiment (Land Matress)
Commando Regiment
Vanguard Operations Regiment
This commanders are more useful, they give you commandos and useful skills to buff your tommies, typhoon call-in, crocodile...
2-Connecting territories
You had a good start controling almost the entire map, but there was a problem, the left side was not connected until minute 10,you lost a lot of ammunition and fuel just for being uncconected! So give a look to the map and pay attention to the territories composition
3-Build
-Early: The early build was ok, consider making a bren carrier and a third tommy before teching.
Also a trench can be very useful for vickers in key points e.g. The left fuel for this map
-Mid late game: Is essencial to have an AT gun before minute 10, you start to lose territory when the enemy ostwind arrives because you do not have any AT damage.
Cromwell is a good choice for first tank but if you are in tank/fuel inferiority make a firefly and play safe.
Valentin is a very bad tank is not good either infantry or tanks, is just a supportive and overpriced tank.
4-Emplacements
The emplacements were too risky, construct the mortar pit more defensive, near of your base and behind some building or trees so the enemy will not have line of sight and it will be harder to destroy.
Be carefull with bofors, your opponent had 2 mortars so he could destroy your bofors easily. Also teching bofors and constructing bofors need fuel so it slow your tank production.
5-Use of tanks
Be carefull with tanks, do not rush to the enemy forces with a tank alone, avoid the enemy AT and be more conservative with tanks. Paciencie is key.
6-Skills and upgrades
-Grenades: I saw a good use of grenades, grenades are a good complement for tommies, specially against enemy support weapon spam.
-Healing: Spam the ability of the medic tommy, you had some wounded infantry that you could heal. This is useful to not have a lot of manpower bleed and to keep territory effectively.
Also consider to upgrade tommies with the "fith member upgrade", very useful to avoid some wipes and for infantry engagements.
 
			
		1-Commanders
First of all, Royal Artillery Regiment is a bad choice, is an underpowered commander dont give you what you need,specially for 1v1.
Give a try to the following commanders:
Mobile Assault Regiment (Land Matress)
Commando Regiment
Vanguard Operations Regiment
This commanders are more useful, they give you commandos and useful skills to buff your tommies, typhoon call-in, crocodile...
2-Connecting territories
You had a good start controling almost the entire map, but there was a problem, the left side was not connected until minute 10,you lost a lot of ammunition and fuel just for being uncconected! So give a look to the map and pay attention to the territories composition
3-Build
-Early: The early build was ok, consider making a bren carrier and a third tommy before teching.
Also a trench can be very useful for vickers in key points e.g. The left fuel for this map
-Mid late game: Is essencial to have an AT gun before minute 10, you start to lose territory when the enemy ostwind arrives because you do not have any AT damage.
Cromwell is a good choice for first tank but if you are in tank/fuel inferiority make a firefly and play safe.
Valentin is a very bad tank is not good either infantry or tanks, is just a supportive and overpriced tank.
4-Emplacements
The emplacements were too risky, construct the mortar pit more defensive, near of your base and behind some building or trees so the enemy will not have line of sight and it will be harder to destroy.
Be carefull with bofors, your opponent had 2 mortars so he could destroy your bofors easily. Also teching bofors and constructing bofors need fuel so it slow your tank production.
5-Use of tanks
Be carefull with tanks, do not rush to the enemy forces with a tank alone, avoid the enemy AT and be more conservative with tanks. Paciencie is key.
6-Skills and upgrades
-Grenades: I saw a good use of grenades, grenades are a good complement for tommies, specially against enemy support weapon spam.
-Healing: Spam the ability of the medic tommy, you had some wounded infantry that you could heal. This is useful to not have a lot of manpower bleed and to keep territory effectively.
Also consider to upgrade tommies with the "fith member upgrade", very useful to avoid some wipes and for infantry engagements.
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