Login

russian armor

Armor Front/Rear and Penetration values.

26 Mar 2016, 14:09 PM
#1
avatar of Olhausen
Modmaker Badge

Posts: 245

Hi guys I am here again with a question:

Talking about tanks:

I am trying to give more realism to my mod. I already moded armor/penetration/damage of weapons for tanks.
I have decent values and the tank battles are pretty decent but not good enought.
Lets me explain myself better:

I can edit:

Ebps file:
. Armor rear/front
. Hitpoints

Weapons:

. Damage max/min + criticals on penetration
. Deflection damage
. Penetration near/mid/far
. Target type table to set specific damage/accuracy/penetration/suppression to an spedific unit

All this things are good but I am having problems to be more specific about weapons and his penetrations.

An example in my mod:
Chruchill MK VII 75 AP round vs Tiger armor

Penetrations:
Churchill MKVII 75mm AP far:45/ mid:60/ near:75

Armor
Tiger Frontal Armor: 300

Penetration coefficient: far:0.15/ mid:0.2/ near: 0.25

These values are too high for this unit in particular. Works ok with other tanks but I want to reduce those values specific for the frontal armor of my Tiger.
I could increase the frontal armor but all the weapons in the game will be affected by this change.
Then my question is:

Is there a posibility to modify the weapon penetration for an specific unit and also for frontal armor or rear armor ?
Because right now the tool is not specific in this point. At least I can not find the way to do it.

Thank you very much in advance
Olhausen
26 Mar 2016, 19:22 PM
#2
avatar of Contrivance

Posts: 165 | Subs: 2

Yup! Weapons now have a target table which functions like the one that used to be in CoH1.

Simply add new entries to the target table that are specific to the target, and you can put in new multipliers that get factored in. So if a specific gun is penetrating twice as often as you want against a certain kind of tank, you can give it a 0.5 penetration multiplier in there against that target, to change that.
26 Mar 2016, 21:50 PM
#3
avatar of Olhausen
Modmaker Badge

Posts: 245

Thanks for the answer, I know about that, problem is this table do not specify frontal or rear armor. If I gives 0.5 penetration multiplier, it will affect Rear and frontal armor in the same way.

My question is if there is a way to be more specific in this matter.

Thank you in advance.
27 Mar 2016, 02:57 AM
#4
avatar of eliw00d
Honorary Member Badge

Posts: 756 | Subs: 8

Nothing more specific, unfortunately.
27 Mar 2016, 09:00 AM
#5
avatar of Olhausen
Modmaker Badge

Posts: 245

I am sorry :) I finally got the point :)
The point is to find the correct numbers for the target table to have the perfect Penetration coefficient.
It will take me time for sure :)

Thank you guys
1 user is browsing this thread: 1 guest

Livestreams

unknown 72
unknown 24
United States 13
Germany 5

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

478 users are online: 478 guests
18 posts in the last 24h
44 posts in the last week
156 posts in the last month
Registered members: 45183
Welcome our newest member, Ebey
Most online: 2043 users on 29 Oct 2023, 01:04 AM