Hi guys I am here again with a question:
Talking about tanks:
I am trying to give more realism to my mod. I already moded armor/penetration/damage of weapons for tanks.
I have decent values and the tank battles are pretty decent but not good enought. 
Lets me explain myself better:
I can edit:
Ebps file:
. Armor rear/front
. Hitpoints
Weapons:
. Damage max/min + criticals on penetration
. Deflection damage
. Penetration near/mid/far
. Target type table to set specific damage/accuracy/penetration/suppression to an spedific unit
All this things are good but I am having problems to be more specific about weapons and his penetrations.
An example in  my mod:
Chruchill MK VII 75 AP round vs Tiger armor
Penetrations:
Churchill MKVII 75mm AP far:45/ mid:60/ near:75
Armor
Tiger Frontal Armor: 300
Penetration coefficient: far:0.15/ mid:0.2/ near: 0.25
These values are too high for this unit in particular. Works ok with other tanks but I want to reduce those values specific for the frontal armor of my Tiger.
I could increase the frontal armor but all the weapons in the game will be affected by this change.
Then my question is:
Is there a posibility to modify the weapon penetration for an specific unit and also for frontal armor or rear armor ?
Because right now the tool is not specific in this point. At least I can not find the way to do it.
Thank you very much in advance
Olhausen
			Armor Front/Rear and Penetration values.
									26 Mar 2016, 14:09 PM
				
	#1					
								
					
				
		
 
    		            							
			    		Posts: 245
									26 Mar 2016, 19:22 PM
				
	#2					
								
					
				
		
Posts: 165 | Subs: 2
Yup! Weapons now have a target table which functions like the one that used to be in CoH1.
Simply add new entries to the target table that are specific to the target, and you can put in new multipliers that get factored in. So if a specific gun is penetrating twice as often as you want against a certain kind of tank, you can give it a 0.5 penetration multiplier in there against that target, to change that.
			
		Simply add new entries to the target table that are specific to the target, and you can put in new multipliers that get factored in. So if a specific gun is penetrating twice as often as you want against a certain kind of tank, you can give it a 0.5 penetration multiplier in there against that target, to change that.
									26 Mar 2016, 21:50 PM
				
	#3					
								
					
				
		
 
    		            							
			    		Posts: 245
Thanks for the answer, I know about that, problem is this table do not specify frontal or rear armor. If I gives 0.5 penetration multiplier, it will affect Rear and frontal armor in the same way.
My question is if there is a way to be more specific in this matter.
Thank you in advance.
			
		My question is if there is a way to be more specific in this matter.
Thank you in advance.
									27 Mar 2016, 02:57 AM
				
	#4					
								
					
				
		
 
    		            							
			    		Posts: 756 | Subs: 8
Nothing more specific, unfortunately.
			
		
									27 Mar 2016, 09:00 AM
				
	#5					
								
					
				
		
 
    		            							
			    		Posts: 245
I am sorry  I finally got the point
 I finally got the point  
 
The point is to find the correct numbers for the target table to have the perfect Penetration coefficient.
It will take me time for sure 
 
Thank you guys
			
		 I finally got the point
 I finally got the point  
 The point is to find the correct numbers for the target table to have the perfect Penetration coefficient.
It will take me time for sure
 
 Thank you guys
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