Hi,
sorry for asking this question again, but I did not find a topic that solves this problem.
Creating new maps without scar script, everything works fine. But adding some scripting with function calls the following error message is shown in the world builder debug dialog:
FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autolodecimator.lua'
Does anybody have some hints, what I could check or do?
Where should the file autolodecimator.lua be stored?
Where could I check the current value for TOOLSDATA?
Thanks in advance for your help.
Missing alias TOOLSDATA:autolodecimator.lua
22 Feb 2016, 17:02 PM
#1

Posts: 2
PAGES (1)

1 user is browsing this thread:
1 guest
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.46467.874+6
- 2.794136.854-1
- 3.867297.745+3
- 4.14465.689-1
- 5.400212.654+2
- 6.21156.790-2
- 7.300128.701+2
- 8.353186.655+2
- 9.501325.607+4
- 10.327118.735-1
Replay highlight
VS
-
cblanco ★ -
보드카 중대
-
VonManteuffel -
Heartless Jäger
Einhoven Country
Honor it
15
Download
2713
Board Info
770 users are online:
770 guests
0 post in the last 24h
3 posts in the last week
25 posts in the last month
3 posts in the last week
25 posts in the last month
Registered members: 62031
Welcome our newest member, Halcotts
Most online: 4501 users on 26 Oct 2025, 01:00 AM
Welcome our newest member, Halcotts
Most online: 4501 users on 26 Oct 2025, 01:00 AM