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Worldbuilder: Adding Cold-Tech/Blizzards

13 Feb 2016, 20:01 PM
#1
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

Hi, I've been using world builder since June, and I still haven't figured out how to add blizzards. I tried using Janne's cold tech guide, but it doesn't seem to work. Can anyone help me out with this?

~Karbinder
14 Feb 2016, 05:35 AM
#2
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

I figured out how to get Cold-Tech/Blizzards, but when I launch the map I end up with a 'Fatal Scar Error'.
Any help is appreciated.

I used this code for the .SCAR file:
function OnInitID()

-- [[ Markers ]]

-- [[ Squad Groups ]]

-- [[ Entity Groups ]]

end


import("ScarUtil.scar")
import("Systems/BlizzardMulitplayer.scar")
function OnInit()
MP_BlizzardInit(
"data:art/scenarios/presets/atmosphere/dlc/mp_terek_lines_blizzard.aps", -- Blizzard atmosphere
"data:art/scenarios/presets/atmosphere/dlc/mp_terek_lines.aps", --Default atmosphere
nil, -- Start in Blizzard
nil, -- Blizzard Data
true, -- Use Speech
"data:art/scenarios/presets/atmosphere/dlc/mp_terek_lines_blizzard2.aps" --Blizzard out transition atmosphere
)
end
Scar_AddInit(OnInit)


14 Feb 2016, 11:23 AM
#3
avatar of Sirlami
Donator 11

Posts: 422 | Subs: 3

you could just use the transitions in the athmosphere settings, that wont trigger the nice clock thing tho.
Also you could extract one map with cold tech and study that.
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