How to make permanent DOTs?
6 Nov 2015, 09:09 AM
#1
Posts: 139
Hi. How do I make DOTs permanent (stay forever)? For example, I want the Fire Artillery's flames to stay forever. How do I do that?
6 Nov 2015, 09:31 AM
#2
Posts: 2454 | Subs: 2
I don't know if you can make them stay forever.
One option is to go into the CoH2 tools, categories, weapons and find the Fire Artillery. Then find the damage_over_time, where under you'll find duration_max/min and set those to 7 200, which means that the dot will last for two hours. But, if you have a lot of dots around, the game performance will fall.
There might be a workaround for that. If the Relic coders put in an infinite value like 0 or -1. Give those numbers a try, and see if it works. If the game crashes then they didn't put those values in as infinite in the code.
I'll browse the tools some more and see if I can't find out more, but for now. That is all I have.
One option is to go into the CoH2 tools, categories, weapons and find the Fire Artillery. Then find the damage_over_time, where under you'll find duration_max/min and set those to 7 200, which means that the dot will last for two hours. But, if you have a lot of dots around, the game performance will fall.
There might be a workaround for that. If the Relic coders put in an infinite value like 0 or -1. Give those numbers a try, and see if it works. If the game crashes then they didn't put those values in as infinite in the code.
I'll browse the tools some more and see if I can't find out more, but for now. That is all I have.
Hi. How do I make DOTs permanent (stay forever)? For example, I want the Fire Artillery's flames to stay forever. How do I do that?
8 Nov 2015, 18:27 PM
#3
Posts: 139
I don't know if you can make them stay forever.
One option is to go into the CoH2 tools, categories, weapons and find the Fire Artillery. Then find the damage_over_time, where under you'll find duration_max/min and set those to 7 200, which means that the dot will last for two hours. But, if you have a lot of dots around, the game performance will fall.
There might be a workaround for that. If the Relic coders put in an infinite value like 0 or -1. Give those numbers a try, and see if it works. If the game crashes then they didn't put those values in as infinite in the code.
I'll browse the tools some more and see if I can't find out more, but for now. That is all I have.
It didn't work.
8 Nov 2015, 23:25 PM
#4
Posts: 2454 | Subs: 2
9 Nov 2015, 06:59 AM
#5
Posts: 139
All three things didn't work?
You only proposed one thing/method, not three. So yes, it didn't work.
9 Nov 2015, 12:54 PM
#6
Posts: 2454 | Subs: 2
It kinda works, if you set duration_max/min and duration, under trigger_dca_action under dot_spawn_actions(damage_over_time), to 7400. The flames will burn out, but the damage in the area stays. I haven't been able to figure out how to make the flames stay yet, which is what you want right?
You only proposed one thing/method, not three. So yes, it didn't work.
PAGES (1)
1 user is browsing this thread:
1 guest
Livestreams
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.968562.633+23
- 2.555227.710+11
- 3.29446.865-1
- 4.276110.715+14
- 5.259143.644+3
- 6.250150.625+11
- 7.22491.711+11
- 8.250135.649+1
- 9.8119.810+1
- 10.13556.707+3
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
7
Download
759
Board Info
494 users are online:
1 member and 493 guests
Crecer13
Crecer13
2 posts in the last 24h
41 posts in the last week
131 posts in the last month
41 posts in the last week
131 posts in the last month
Registered members: 45094
Welcome our newest member, maleahecortez
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, maleahecortez
Most online: 2043 users on 29 Oct 2023, 01:04 AM