How to make permanent DOTs?
6 Nov 2015, 09:09 AM
#1
Posts: 139
Hi. How do I make DOTs permanent (stay forever)? For example, I want the Fire Artillery's flames to stay forever. How do I do that?
6 Nov 2015, 09:31 AM
#2
Posts: 2454 | Subs: 2
I don't know if you can make them stay forever.
One option is to go into the CoH2 tools, categories, weapons and find the Fire Artillery. Then find the damage_over_time, where under you'll find duration_max/min and set those to 7 200, which means that the dot will last for two hours. But, if you have a lot of dots around, the game performance will fall.
There might be a workaround for that. If the Relic coders put in an infinite value like 0 or -1. Give those numbers a try, and see if it works. If the game crashes then they didn't put those values in as infinite in the code.
I'll browse the tools some more and see if I can't find out more, but for now. That is all I have.
One option is to go into the CoH2 tools, categories, weapons and find the Fire Artillery. Then find the damage_over_time, where under you'll find duration_max/min and set those to 7 200, which means that the dot will last for two hours. But, if you have a lot of dots around, the game performance will fall.
There might be a workaround for that. If the Relic coders put in an infinite value like 0 or -1. Give those numbers a try, and see if it works. If the game crashes then they didn't put those values in as infinite in the code.
I'll browse the tools some more and see if I can't find out more, but for now. That is all I have.
Hi. How do I make DOTs permanent (stay forever)? For example, I want the Fire Artillery's flames to stay forever. How do I do that?
8 Nov 2015, 18:27 PM
#3
Posts: 139
I don't know if you can make them stay forever.
One option is to go into the CoH2 tools, categories, weapons and find the Fire Artillery. Then find the damage_over_time, where under you'll find duration_max/min and set those to 7 200, which means that the dot will last for two hours. But, if you have a lot of dots around, the game performance will fall.
There might be a workaround for that. If the Relic coders put in an infinite value like 0 or -1. Give those numbers a try, and see if it works. If the game crashes then they didn't put those values in as infinite in the code.
I'll browse the tools some more and see if I can't find out more, but for now. That is all I have.
It didn't work.
8 Nov 2015, 23:25 PM
#4
Posts: 2454 | Subs: 2
9 Nov 2015, 06:59 AM
#5
Posts: 139
All three things didn't work?
You only proposed one thing/method, not three. So yes, it didn't work.
9 Nov 2015, 12:54 PM
#6
Posts: 2454 | Subs: 2
It kinda works, if you set duration_max/min and duration, under trigger_dca_action under dot_spawn_actions(damage_over_time), to 7400. The flames will burn out, but the damage in the area stays. I haven't been able to figure out how to make the flames stay yet, which is what you want right?
You only proposed one thing/method, not three. So yes, it didn't work.
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