When I browse the Attribute Editor ,I see this sentence in ebps, below armor.
Compared against the penetration of weapons.
Penetration is divided by armor to get chance of penetration. However, if the chance is less than k_penetrationRoundingAmount (3%) then it is set to 0% chance instead.
My question is, can this k_penetrationRoundingAmount be changed(for example change from 3% to 30%)?
Again about penetration system
3 Nov 2015, 08:34 AM
#1

Posts: 20
3 Nov 2015, 12:43 PM
#2


Posts: 756 | Subs: 8
Unfortunately, no. You are stuck with 3%.
3 Nov 2015, 13:58 PM
#3

Posts: 20
Unfortunately, no. You are stuck with 3%.
Thanks for answering, now I am sure about that.
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