after i looked at the 4 new commander abilities on steam i figured out they are almost as same as other commanders in fact no commander has its own really unique ability.
i think it would be better if we could make our own commander ourselves with 6 abilities like :
we could unlock the abilities first and then build our own commander by combining the abilities for example for point number 1 unlock we could pick one of the 1abilities like recon flight or for point 5 we could use either Tiger or Elephant.
what do you think ?
CoH 2 commander mechanics
24 Jun 2013, 14:58 PM
#1

Posts: 250
24 Jun 2013, 15:05 PM
#2

Posts: 915
Balancing nigbtmare.
24 Jun 2013, 15:13 PM
#3


Posts: 300
bad idea
24 Jun 2013, 15:29 PM
#4

Posts: 531
There will be new abilities, just wait
24 Jun 2013, 15:51 PM
#5

Posts: 881
Well, then there'll just be some abilities that everyone will pick and no variety at all.
I'll make this commander:
Tiger, Tank smoke, Opel Blitz, Stuka dive-bomb, Mortar HT.
I'll make this commander:
Tiger, Tank smoke, Opel Blitz, Stuka dive-bomb, Mortar HT.
24 Jun 2013, 15:56 PM
#6

Posts: 194
Bad idea. Part of the interesting bits of the commanders is taking the good with the bad. Building your own commanders can only end in one way - 1 or 2 builds being best and everyone using that. See "any game where you can spec" for reference.
24 Jun 2013, 17:31 PM
#7

Posts: 13
ur right cookie cutter builds inc 

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